Game Audio Implementation: A Practical Guide Using the Unreal Engine

Author:   Richard Stevens (Professor, Leeds Metropolitan University, UK; Chair of the Game Audio Education Working Group of the Interactive Audio Special Interest Group) ,  Dave Raybould (Professor, Leeds Metropolitan University, UK)
Publisher:   Taylor & Francis Ltd
ISBN:  

9781138428133


Pages:   486
Publication Date:   27 July 2017
Format:   Hardback
Availability:   In Print   Availability explained
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Game Audio Implementation: A Practical Guide Using the Unreal Engine


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Overview

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine you‘ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX

Full Product Details

Author:   Richard Stevens (Professor, Leeds Metropolitan University, UK; Chair of the Game Audio Education Working Group of the Interactive Audio Special Interest Group) ,  Dave Raybould (Professor, Leeds Metropolitan University, UK)
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Weight:   1.060kg
ISBN:  

9781138428133


ISBN 10:   1138428132
Pages:   486
Publication Date:   27 July 2017
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Richard Stevens leads the Masters in Sound and Music for Interactive Games program at Leeds Beckett University, and promotes the games audio education and research through international conference talks, publications, panels, and workshops.Dave Raybould is Senior Lecturer at Leeds Beckett University where he teaches games audio, sound design, and synthesis. In his time off he likes to relax by being chased and bitten by police dogs.

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