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OverviewFull Product DetailsAuthor: Tom ChatfieldPublisher: Ebury Publishing Imprint: Virgin Books Dimensions: Width: 12.60cm , Height: 1.70cm , Length: 19.80cm Weight: 0.188kg ISBN: 9780753519455ISBN 10: 0753519453 Pages: 272 Publication Date: 06 January 2011 Audience: Professional and scholarly , College/higher education , Professional & Vocational , Tertiary & Higher Education Format: Paperback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of ContentsReviewsA lively, thought-provoking and thoughtful read on an entertainment juggernaut many of us have failed to properly recognise. A good book, too, for parents, who might feel far more comfortably informed about a sector that can come across as - literally - an alien world their kids inhabit. * The Irish Times * A detailed and engaging analysis on an increasingly influential medium. Even non-gamers may find themselves seduced. * Esquire * Games are invading our downtime. They are becoming the dominant form of distraction, stealing thousands of hours from television. And they have, as Chatfield says, escaped from the gloom of the teenage bedroom. * The Sunday Times * In exploring the potential of the medium, Chatfield covers much territory, briskly and with intent ... His conclusion on what the future could hold is in equal parts daunting and lip-smacking. It should be read by gamers and non-gamers alike. * Time Out * Sparklingly intelligent and nuanced ... Fun Inc. is fresh and engaging -- Steven Poole * Guardian * A lively, thought-provoking and thoughtful read on an entertainment juggernaut many of us have failed to properly recognise. A good book, too, for parents, who might feel far more comfortably informed about a sector that can come across as - literally - an alien world their kids inhabit. The Irish Times A detailed and engaging analysis on an increasingly influential medium. Even non-gamers may find themselves seduced. Esquire Games are invading our downtime. They are becoming the dominant form of distraction, stealing thousands of hours from television. And they have, as Chatfield says, escaped from the gloom of the teenage bedroom. The Sunday Times In exploring the potential of the medium, Chatfield covers much territory, briskly and with intent ... His conclusion on what the future could hold is in equal parts daunting and lip-smacking. It should be read by gamers and non-gamers alike. Time Out Sparklingly intelligent and nuanced ... Fun Inc. is fresh and engaging -- Steven Poole Guardian A lively, thought-provoking and thoughtful read on an entertainment juggernaut many of us have failed to properly recognise. A good book, too, for parents, who might feel far more comfortably informed about a sector that can come across as - literally - an alien world their kids inhabit. * The Irish Times * A detailed and engaging analysis on an increasingly influential medium. Even non-gamers may find themselves seduced. * Esquire * Games are invading our downtime. They are becoming the dominant form of distraction, stealing thousands of hours from television. And they have, as Chatfield says, escaped from the gloom of the teenage bedroom. * The Sunday Times * In exploring the potential of the medium, Chatfield covers much territory, briskly and with intent ... His conclusion on what the future could hold is in equal parts daunting and lip-smacking. It should be read by gamers and non-gamers alike. * Time Out * Sparklingly intelligent and nuanced ... Fun Inc. is fresh and engaging -- Steven Poole * Guardian * Author InformationTom Chatfield completed his doctorate at St John's College, Oxford, before moving to London to work as a full-time writer and editor. He is currently the arts and books editor at Prospect magazine. Tab Content 6Author Website:Countries AvailableAll regions |