Frontiers in Technology-Mediated Language Learning

Author:   Mark Peterson (Kyoto University, Japan) ,  Nasser Jabbari (University of Essex, UK)
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032497266


Pages:   140
Publication Date:   12 December 2023
Format:   Hardback
Availability:   In Print   Availability explained
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Frontiers in Technology-Mediated Language Learning


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Author:   Mark Peterson (Kyoto University, Japan) ,  Nasser Jabbari (University of Essex, UK)
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Weight:   0.453kg
ISBN:  

9781032497266


ISBN 10:   1032497262
Pages:   140
Publication Date:   12 December 2023
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Mark Peterson is Associate Professor of Foreign Language Studies at Kyoto University. He has published widely in the field of computer assisted language learning. He is the author of Computer Games and Language Learning (Palgrave) and editor of Digital Games and Language Learning: Theory, Development and Implementation (Bloomsbury). Dr Peterson established and now directs a research lab (https://petersonlab.weebly.com) dedicated to investigating the effective use of digital technologies in foreign language learning. Nasser Jabbari is a Lecturer in Applied Linguistics and Language Teaching at the University of Essex (UK) Department of Language and Linguistics. He received a PhD (in curriculum and instruction, English as a second language [ESL]) from Texas A&M University (USA). His research interests include ‘naturalistic’ and ‘tutorial’ computer assisted language learning (CALL), specifically, language use and learning in social media and online gaming environments. His current research focuses on the psycholinguistic and sociocultural processes underlying second language acquisition (SLA) and second language (L2) socialization in multilingual and multicultural contexts of massively multiplayer online (role-playing) games.

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