From IBM to MGM: Cinema at the Dawn of the Digital Age

Author:   Andrew Utterson
Publisher:   Bloomsbury Publishing PLC
ISBN:  

9781844573240


Pages:   184
Publication Date:   12 January 2011
Format:   Hardback
Availability:   Awaiting stock   Availability explained


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From IBM to MGM: Cinema at the Dawn of the Digital Age


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Overview

Andrew Utterson's unique study charts the beginnings of digital cinema, addressing both how filmmakers used new digital technologies and how attitudes and anxieties about the rise of the computer were represented in films such as Lang's Desk Set, Godard's Alphaville, Kubrick's 2001: A Space Odyssey and Crichton's Westworld.

Full Product Details

Author:   Andrew Utterson
Publisher:   Bloomsbury Publishing PLC
Imprint:   BFI Publishing
Dimensions:   Width: 17.20cm , Height: 1.70cm , Length: 23.40cm
Weight:   0.494kg
ISBN:  

9781844573240


ISBN 10:   1844573249
Pages:   184
Publication Date:   12 January 2011
Audience:   College/higher education ,  Undergraduate ,  Postgraduate, Research & Scholarly
Format:   Hardback
Publisher's Status:   Out of Print
Availability:   Awaiting stock   Availability explained

Table of Contents

Introduction.- Computers in the Workplace: IBM and the 'Electronic Brain' of Desk Set (1957).- From the Scrap-Heap to the Science Lab: The Pioneers of Computer Animation.- Tarzan vs. IBM: Humans and Computers in Alphaville (1965).- Digital Harmony: The Art and Technology Movement.- 'I'm Sorry Dave, I'm Afraid I Can't Do That': Artificial Intelligence in 2001: A Space Odyssey (1968).- Expanded Consciousness, Expanded Cinema: A Techno-Utopian Counterculture.- To See Ourselves as Androids See Us: The Pixel Perspectives of Westworld (1973).- Conclusion.- Filmography.- Bibliography.- Index.

Reviews

'...a stimulating and very engaging read.' - Illuminations 'Utterson adroitly draws out the tensions between technophobic film portrayals of computers and an avant-garde of digital utopians engaged in computer-aided art (spare a thought for the sad fate of the lightpen ), who tempted directors to adopt their technology, as with Westworld's pixellated point-of-view shots. Quirky techno-anecdotes abound: the hacking of scavenged second-world-war ballistics computers; the origin of ASCII art; talk of a computer that makes a Freudian slip ; and even an evocative appeal to robotic ontology . Is it time to watch The Matrix again yet?' - The Guardian


Author Information

ANDREW UTTERSON Senior Lecturer in Film and Digital Media at Canterbury Christ Church University, UK. He is the editor of Technology and Culture: The Film Reader (2005) and co-editor of Film Theory: Critical Concepts in Media and Cultural Studies (2004).

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