Foundation Blender Compositing

Author:   Roger Wickes
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Edition:   1st ed.
ISBN:  

9781430219767


Pages:   470
Publication Date:   07 August 2009
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Foundation Blender Compositing


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Overview

Anyone who uses Blender needs this book. Blender users know that it can be used for modeling, animation, and rendering, but it can also be used as a fully functional compositing and post-production application. This book explores Blender's use as a compositing and post-production tool in the video and film production pipeline. In this book, you will learn how to: Create and apply masks and special effects in Blender Composite images using Blender's node-based compositor Sequence and overlay video and audio using Blender's non-linear editor

Full Product Details

Author:   Roger Wickes
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   APress
Edition:   1st ed.
Dimensions:   Width: 19.10cm , Height: 3.00cm , Length: 23.50cm
Weight:   1.089kg
ISBN:  

9781430219767


ISBN 10:   1430219769
Pages:   470
Publication Date:   07 August 2009
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Blender Overview Blender in the Pipeline Welcome to Blender! Formats 3D Elements Camera and World Shading Animated Effects Rendering Node-Based Compositing Manipulating Images Advanced Nodes Nonlinear Video Editor Sequencer Effects

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Author Information

Roger Wickes is a producer, project manager, and intellectual property portfolio manager for commercials, pre-visualizations, games, training materials, and other assets of the creative enterprise. He has authored large parts of the Blender on-line wiki documentation for compositing nodes, animation, and video sequence editing, has used Blender for more than ten years, and is an active member of the community. He has managed over a hundred software professionals and consulted for Fortune 100 companies on various aspects of software development and business process, and his company produced some of the first Internet-based business software.

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