Focus On 3D Models

Author:   Evan Pipho ,  Premier Development
Publisher:   Cengage Learning, Inc
Edition:   New edition
ISBN:  

9781592000333


Pages:   232
Publication Date:   23 December 2002
Format:   Mixed media product
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Our Price $79.17 Quantity:  
Add to Cart

Share |

Focus On 3D Models


Add your own review!

Overview

The book is a reference for developers using 3D models. Instead of simply showing a spec sheet, the book delves into the loading and rendering techniques of 3D models. The text is as API and platform independent as possible, so users of Direct3D, OpenGL, etc. will be able to interpret and use the information provided in the book.

Full Product Details

Author:   Evan Pipho ,  Premier Development
Publisher:   Cengage Learning, Inc
Imprint:   Premier Press
Edition:   New edition
Dimensions:   Width: 15.50cm , Height: 1.50cm , Length: 23.10cm
Weight:   0.318kg
ISBN:  

9781592000333


ISBN 10:   1592000339
Pages:   232
Publication Date:   23 December 2002
Audience:   General/trade ,  General
Format:   Mixed media product
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

1. Reviewing Matrices and Vectors 2. Introduction to Quaternions 3. Quake IIs MD2 Models 4. Loading OBJ Files 5. An Introduction to Skeletal Animation 6. MilkShape 3D 7. The 3ds Models 8. MDL, The Legendary Half-Life Format 9. Enter the Quake : Quake IIIs MD3 Format 10. Tips, Tricks, and Methods Appendices: A: Common 3D Model Formats B: STL Vector Primer C: Going Above and Beyond

Reviews

1. Reviewing Matrices and Vectors 2. Introduction to Quaternions 3. Quake II's MD2 Models 4. Loading OBJ Files 5. An Introduction to Skeletal Animation 6. MilkShape 3D 7. The 3ds Models 8. MDL, The Legendary Half-Life Format 9. Enter the Quake : Quake III's MD3 Format 10. Tips, Tricks, and Methods Appendices: A: Common 3D Model Formats B: STL Vector Primer C: Going Above and Beyond


Author Information

After programming for several years, Evan Pipho discovered gamedev.net in mid-2000 and immediately became a devoted gamer. At age 17, Evan has already tackled DirectDraw, Direct3D, and OpenGL in addition to co-creating Ngine.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

lgn

al

Shopping Cart
Your cart is empty
Shopping cart
Mailing List