Exploring Minecraft: Ethnographies of Play and Creativity

Author:   Larissa Hjorth ,  Ingrid Richardson ,  Hugh Davies, OBE,QC ,  William Balmford
Publisher:   Springer Nature Switzerland AG
Edition:   1st ed. 2020
ISBN:  

9783030599102


Pages:   189
Publication Date:   06 January 2022
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Exploring Minecraft: Ethnographies of Play and Creativity


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Overview

This book directs critical attention to one of the most ubiquitous and yet under-analyzed games, Minecraft. Drawing on three years of ethnographic fieldwork into mobile games in Australian homes, the authors seek to take Minecraft seriously as a cultural practice. The book examines how Minecraft players engage in a form of gameplay that is uniquely intergenerational, creative, and playful, and which moves ambivalently throughout everyday life. At the intersection of digital media, quotidian literacy, and ethnography, the book situates interdisciplinary debates around mundane play through the lens of Minecraft. Ultimately, Exploring Minecraft seeks to coalesce the discussion between formal and informal learning, fostering new forms of digital media creativity and ethnographic innovation around the analysis of games in everyday life.

Full Product Details

Author:   Larissa Hjorth ,  Ingrid Richardson ,  Hugh Davies, OBE,QC ,  William Balmford
Publisher:   Springer Nature Switzerland AG
Imprint:   Springer Nature Switzerland AG
Edition:   1st ed. 2020
Weight:   0.274kg
ISBN:  

9783030599102


ISBN 10:   3030599108
Pages:   189
Publication Date:   06 January 2022
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

1. The Phenomenon.- 2. Exploring Play.- 3. Understanding Play.- 4. Play Practices and Modalities.- 5. Metagaming and Paratextual Play.- 6. Playing at Home.- 7. Institutional Play Spaces.- 8. Playing during and post COVID-19 pandemic.

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Author Information

Larissa Hjorth is Distinguished Professor and Director of the Design & Creative Practice Platform at RMIT University, Australia. Ingrid Richardson is Professor in the School of Media & Communication at RMIT University, Australia. Hugh Davies is a postdoctoral fellow in the Design & Creative Practice Platform at RMIT University, Australia. William Balmford has a PhD in media and communications from RMIT University, Australia.

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