Experience Machines: The Philosophy of Virtual Worlds

Author:   Mark Silcox
Publisher:   Rowman & Littlefield International
ISBN:  

9781786600684


Pages:   242
Publication Date:   17 July 2017
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Our Price $101.00 Quantity:  
Add to Cart

Share |

Experience Machines: The Philosophy of Virtual Worlds


Add your own review!

Overview

In his classic work Anarchy, State and Utopia, Robert Nozick asked his readers to imagine being permanently plugged into a 'machine that would give you any experience you desired'. He speculated that, in spite of the many obvious attractions of such a prospect, most people would choose against passing the rest of their lives under the influence of this type of invention. Nozick thought (and many have since agreed) that this simple thought experiment had profound implications for how we think about ethics, political justice, and the significance of technology in our everyday lives. Nozick's argument was made in 1974, about a decade before the personal computer revolution in Europe and North America. Since then, opportunities for the citizens of industrialized societies to experience virtual worlds and simulated environments have multiplied to an extent that no philosopher could have predicted. The authors in this volume re-evaluate the merits of Nozick's argument, and use it as a jumping–off point for the philosophical examination of subsequent developments in culture and technology, including a variety of experience-altering cybernetic technologies such as computer games, social media networks, HCI devices, and neuro-prostheses.

Full Product Details

Author:   Mark Silcox
Publisher:   Rowman & Littlefield International
Imprint:   Rowman & Littlefield International
Dimensions:   Width: 14.90cm , Height: 1.90cm , Length: 23.00cm
Weight:   0.367kg
ISBN:  

9781786600684


ISBN 10:   1786600684
Pages:   242
Publication Date:   17 July 2017
Audience:   College/higher education ,  Professional and scholarly ,  Postgraduate, Research & Scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Introduction: The Experience Machine - From Thought Experiment to (Virtual) Reality Mark Silcox / Part I: Virtual Experiences and Human Well-Being / 1. Cypher’s Choices: The Variety and Reality of Virtual Experiences Peter Ludlow / 2. Intuition & Imaginative Failure Daniel Pietrucha / 3. Give me the Confidence: Nozick’s Experience Machine, Hedonism, and Confident Attitudinal Pleasures Emiliano Heyns & Johnny Hartz Søraker / 4. Ceci n'est pas un cuve.: Putnam’s Argument as Inclosure Paradox Jon Cogburn / Part II: Real-World Experience Machines? / 5) Virtual Reality and ‘Knowing What It’s Like’: The Epistemic Upside of Experience Machines E.M. Dadlez / 6. Figuring Out Who Your Real Friends Are Alexis Elder / 7) Welcome to the achievement machine; or, How to value and enjoy pointless things Grant Tavinor / 8) Virtual Weltschmerz: things to keep in mind while building experience machines and other tragic technologies Stefano Gualeni / Part III: Experiential Design: Problems and Prospects / 9. The Problem of Evil in Virtual Worlds Brendan Shea / 10. Epistemic Lives and Knowing in Virtual Worlds James McBain / 11. Digital Tears Fell from Her Virtual Eyes, or The Ethics of Virtual Being Michael LaBossiere / 12. The morality of experience machines for palliative and end of life care, Dan Weijers and Russell DiSilvestro / 13. The Experience Machine and the End of the World (as we know it), Steven Montgomery About the Authors / Bibliography

Reviews

Are virtual experiences real or worthless? Is doing things in virtual worlds a legitimate way to conduct a human life, or just wasted effort? Are virtual friendships genuine forms of connection, or are they just an empty simulacra of the real thing? This volume addresses these crucial questions head on, and it does so with considerable depth and care. -- C. Thi Nguyen, Assistant Professor of Philosophy, Utah Valley University Experience Machines is an exciting introduction to the philosophy of virtual worlds. But it is also an exciting introduction to philosophy in general. Experience Machines explores topics ranging from the ethics of creating virtual worlds to the value of virtual friendships. Through these specific, technologically modern topics, readers are introduced to issues that have occupied philosophers throughout the ages. -- Dustin Locke, Associate Professor of Philosophy, Claremont McKenna College


Are virtual experiences real or worthless? Is doing things in virtual worlds a legitimate way to conduct a human life, or just wasted effort? Are virtual friendships genuine forms of connection, or are they just an empty simulacra of the real thing? This volume addresses these crucial questions head on, and it does so with considerable depth and care. -- C. Thi Nguyen, Assistant Professor of Philosophy, Utah Valley University Experience Machines is an exciting introduction to the philosophy of virtual worlds.  But it is also an exciting introduction to philosophy in general.  Experience Machines explores topics ranging from the ethics of creating virtual worlds to the value of virtual friendships.  Through these specific, technologically modern topics, readers are introduced to issues that have occupied philosophers throughout the ages. -- Dustin Locke, Associate Professor of Philosophy, Claremont McKenna College As someone who cannot resist the siren-like allure of Facebook, this book compelled me to ask, among other things, whether the platform of Facebook is capable of nurturing genuine friendships, or simply providing a mere experience to that effect. Given the fact that virtual reality is still in its infancy, similar questions are bound to multiply for many aspects of our society. This book is a welcome start. -- Eleni Panagiotarakou, Lecturer of Philosophy and Political Science, Concordia University


Are virtual experiences real or worthless? Is doing things in virtual worlds a legitimate way to conduct a human life, or just wasted effort? Are virtual friendships genuine forms of connection, or are they just an empty simulacra of the real thing? This volume addresses these crucial questions head on, and it does so with considerable depth and care. -- C. Thi Nguyen, Assistant Professor of Philosophy, Utah Valley University


Author Information

Mark Silcox is Professor of Philosophy at the University of Central Oklahoma. He is co-author of Philosophy through Video Games (2008), co-editor of Dungeons & Dragons and Philosophy: Raiding the Temple of Wisdom (2012), and author of several works of science fiction. He is a regular contributor to the philosophy blog Philosophical Percolations (www.philpercs.com) and President of the Southwestern Philosophical Society.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

wl

Shopping Cart
Your cart is empty
Shopping cart
Mailing List