|
|
|||
|
||||
OverviewFull Product DetailsAuthor: Cameron BrownePublisher: Springer London Ltd Imprint: Springer London Ltd Edition: 2011 Dimensions: Width: 15.50cm , Height: 0.70cm , Length: 23.50cm Weight: 0.454kg ISBN: 9781447121787ISBN 10: 1447121783 Pages: 122 Publication Date: 15 September 2011 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Awaiting stock The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you. Table of ContentsIntroduction.-Games in General.-The Ludi System.-Measuring Games.-Evolving Games.-Viable Games.-Yavalath.-Conclusion.Reviews[This book] is a valuable contribution to evolutionary computation and more generally to artificial intelligence. It is engaging to read, easy to follow and lives up to its promises. Furthermore, it delivers insights that should be helpful to anyone interested in AI and games. In the beginning, [the author] cites Leibniz who once said 'Human being are never more ingenious than in the invention of games'. In my opinion, [this book] says how to transfer parts of this ingenuity to the machine. (Amine Boumaza, Genetic Programming and Evolvable Machines, Springer, 2012) Author InformationTab Content 6Author Website:Countries AvailableAll regions |