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OverviewIn this book, Michael Grabowski draws on established theories of ethics to consider critical questions surrounding the growing adoption of virtual reality (VR) technologies. These questions include who should control and have access to VR, its impact on privacy, its potential for misrepresentation and bias, and how to provide a platform for free expression while mitigating harassment and abuse. Grabowski examines use cases of other digital technologies, including social media and artificial intelligence, to examine who is helped and harmed by the widespread implementation of VR and how it might transform existing institutions, social relationships, and communication. Finally, Grabowski forecasts the possible futures of VR and what limits, if any, should be placed on representing the real world or imagining new ones. Scholars of media studies, technology studies, communication, and ethics will find this book of particular interest. Full Product DetailsAuthor: Michael J. GrabowskiPublisher: Bloomsbury Publishing Plc Imprint: Lexington Books Dimensions: Width: 15.20cm , Height: 1.80cm , Length: 22.90cm Weight: 0.449kg ISBN: 9781793651976ISBN 10: 1793651973 Pages: 220 Publication Date: 15 December 2024 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsChapter 1: What is VR? Chapter 2: Applying Ethics to VR Chapter 3: Control of VR Chapter 4: Access to VR Chapter 5: Privacy in VR Chapter 6: Misrepresentation and Bias in VR Chapter 7: Harassment and Abuse in VR Chapter 8: What Should VR Be?ReviewsAuthor InformationMichael Grabowski is professor of communication, sound, and media arts and director of the Game Design and Production program at Manhattan College. Tab Content 6Author Website:Countries AvailableAll regions |