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OverviewCertified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques. Full Product DetailsAuthor: Darren BrookerPublisher: Taylor & Francis Ltd Imprint: Focal Press Edition: 3rd edition Dimensions: Width: 18.90cm , Height: 2.30cm , Length: 24.60cm Weight: 1.065kg ISBN: 9780240521176ISBN 10: 024052117 Pages: 416 Publication Date: 07 November 2008 Audience: Professional and scholarly , College/higher education , Professional & Vocational , Tertiary & Higher Education Format: Paperback Publisher's Status: Active Availability: Out of stock The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available. Table of Contents1 Introduction Part 1: Theory 2 A little light theory 3 CG lights examined 4 Understanding shadows Part 2: Techniques 5 Basic lighting techniques 6 Further lighting techniques 7 Radiosity techniques 8 Indoor lighting techniques 9 Outdoor lighting techniques 10 Special lighting techniques 11 Match lighting 12 Rendering with mental ray 13 Lighting for Games 14 Lighting and lens effects 15 Compositing Part 3: Tips and tricks 16 In production Part 4: Taking it further 17 Composition and drama 18 Camerawork and technicalities 19 Looking further Appendix A About the DVD Appendix B Glossary Appendix C Bibliography DVD content: The natural elements Tricks of the trade Third-party plug-insReviews'In terms of visual impact, lighting can either make or break an animation. In this book, Darren Brooker gives this subject the respect it deserves. Thoroughly recommended reading.'<br>Brant Drewery, Editor, CGI Magazine <br><br>'Darren Brooker has gifted us with a fine addition to our 3D library, to be referenced and considered over and over. Students and seasoned artists will benefit from the broad concepts and specific examples delivered.' <br>Robert Taylor, CG Supervisor & Consultant <br><br>'If you work in game art, film or architectural visualisation, you'll need this lighting handbook.'<br>3D World Magazine - October 2006 <br><br>?This book is a complete look at the subject matter. It teaches real methods behind real world work. Those that work through it will be taught quality methods for lighting, and should be better able to evaluate real world light, being able to reproduce it in a 3d environment.?<br>Autodesk assessment of first edition<br> 'In terms of visual impact, lighting can either make or break an animation. In this book, Darren Brooker gives this subject the respect it deserves. Thoroughly recommended reading.'<br>Brant Drewery, Editor, CGI Magazine <br>'Darren Brooker has gifted us with a fine addition to our 3D library, to be referenced and considered over and over. Students and seasoned artists will benefit from the broad concepts and specific examples delivered.' <br>Robert Taylor, CG Supervisor & Consultant <br>'If you work in game art, film or architectural visualisation, you'll need this lighting handbook.'<br>3D World Magazine - October 2006 <br>?This book is a complete look at the subject matter. It teaches real methods behind real world work. Those that work through it will be taught quality methods for lighting, and should be better able to evaluate real world light, being able to reproduce it in a 3d environment.?<br>Autodesk assessment of first edition Author InformationDarren Brooker is a CG artist, with experience at Cosgrove Hall Digital and Pepper's Ghost, both top UK production studios. He is an award-winning, independent rendering and lighting specialist and an experienced journalist with published work in the Guardian, 3D World, CGI, Computer Arts, Creation and Broadcast Engineering News. Tab Content 6Author Website:Countries AvailableAll regions |