Environment Art in the Game Industry: A Guide to Rich and Realistic Environments Using Substance Designer

Author:   Henry Kelly
Publisher:   Taylor & Francis Ltd
ISBN:  

9780367706760


Pages:   180
Publication Date:   05 November 2021
Format:   Paperback
Availability:   In Print   Availability explained
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Environment Art in the Game Industry: A Guide to Rich and Realistic Environments Using Substance Designer


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Author:   Henry Kelly
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.358kg
ISBN:  

9780367706760


ISBN 10:   0367706768
Pages:   180
Publication Date:   05 November 2021
Audience:   Professional and scholarly ,  Professional & Vocational ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Chapter 1 Introduction Chapter 2 What Is PBR? Chapter 3 A Deeper Look into PBR Chapter 4 Substance Designer Chapter 5 Rendering and Foliage

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Henry Kelly has worked within the 3D Industry, part time, from the age of eighteen, spending most of his free time creating 3D models, improving his techniques, and learning new material. After leaving the military, he took up 3D Art full time and began a career as a freelance environment artist where he worked for independent and AAA game studios such as Crytek; Cloud Imperium, Rebellion, and Offworld Industries, amongst other smaller studios. Over the years, he climbed the ranks from freelancer to lead artist, maintaining his focus on environment art. He has contributed to new and exciting methods that speed up workflow and produce higher quality artwork for games. Henry is an instructor for Masters' and Bachelors' programs and is responsible for writing the curriculum for both. In his spare time, he occasionally serves as an instructor for Ryan Kingslien, renowned art sculptor and major contributor to the game industry.

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