Entertainment Computing - ICEC 2012: 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012, Proceedings

Author:   Marc Herrlich ,  Rainer Malaka ,  Maic Masuch
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Edition:   2012 ed.
Volume:   7522
ISBN:  

9783642335419


Pages:   614
Publication Date:   21 August 2012
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Entertainment Computing - ICEC 2012: 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012, Proceedings


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Overview

This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.

Full Product Details

Author:   Marc Herrlich ,  Rainer Malaka ,  Maic Masuch
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Edition:   2012 ed.
Volume:   7522
Dimensions:   Width: 15.50cm , Height: 3.20cm , Length: 23.50cm
Weight:   0.955kg
ISBN:  

9783642335419


ISBN 10:   3642335411
Pages:   614
Publication Date:   21 August 2012
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

story telling.- serious games (learning and training).- self and identity, interactive performance.- mixed reality and 3D worlds.- serious games (health and social).- player experience.- tools and methods.- user interface.- demonstrations.- industry demonstration.- harnessing collective intelligence with games.- game development and model-driven software development.- mobile gaming, mobile life – interweaving the virtual and the real.- exploring the challenges of ethics, privacy and trust in serious gaming.- open source software for entertainment.

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