|
|
|||
|
||||
OverviewTechnologies develop rapidly and reach hurricane levels of velocity but quality E-Content and innovative applications lag behind. This book addresses the question how content industries change within a digital environment and what role information and communication technologies play in transforming the competitive landscape. The authors argue that post-industrial societies tend to pay substantial amounts for equipment and gadgets but invest far too little in the quality of the content. As a result, much effort is and has to be spent on the enhancement of E-Content. The contributions give an elaborate overview of:- the specifics, challenges and prospects of content in the network economy; - market developments of digital media services; - paid content business models; - impacts on scientific publishing; - developments in the field of E-Learning; - the interplay between technology and content with the example of interactive digital TV; - the mobile games market; - emerging new cross media markets; - the need to enhance the usability of websites and mobile applications; - how digital applications might be used to capture and store our personal experiences. A final chapter shows the prospects of the European E-Content market and gives an overview of valuable initiatives and resources dealing with the topic of E-Content. Full Product DetailsAuthor: Peter A. Bruck , Andrea Buchholz , Zeger Karssen , Ansgar ZerfassPublisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Imprint: Springer-Verlag Berlin and Heidelberg GmbH & Co. K Edition: Softcover reprint of hardcover 1st ed. 2005 Dimensions: Width: 15.50cm , Height: 1.30cm , Length: 23.50cm Weight: 0.454kg ISBN: 9783642064159ISBN 10: 3642064159 Pages: 244 Publication Date: 14 October 2010 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsE-Content in Europe: Dimensions of an Emerging Field.- E-Content Market in Europe An Overview.- The State of Digital Media Service Business.- Paid Content: From Free to Fee.- Content Applications: Selected Cases.- The Impact of E-Learning.- Scientific Publishing: A European Strength.- Mobile Games: An Emerging Content Business Area.- Cross-Media on the Advance.- User-Centric Content Production and Interaction.- Interactive Digital Television in Europe.- The Usability Factor: Improving the Quality of E-Content.- Experience Machines: Capturing and Retrieving Personal Content.- Outlook.- Prospects of E-Content in Europe.- A Guide to European Initiatives and Resources in E-Content.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |