Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic

Author:   Curtis D. Carbonell (Khalifa University (United Arab Emirates))
Publisher:   Liverpool University Press
Volume:   60
ISBN:  

9781802077056


Pages:   258
Publication Date:   01 September 2022
Format:   Paperback
Availability:   In Print   Availability explained
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Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic


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Overview

Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode. The book explores a number of case studies of foundational TRPGs. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse. It also acts as a supreme example of depth within its archive of official and unofficial published material, stretching back four decades. Warhammer 40k and the Worlds of Darkness present an interesting dialogue between Gothic and science-fantasy elements. The Mythos of HP Lovecraft also features prominently in the book as an example of a realized world that spans the literary and gameist modes. Realized fantasy worlds are becoming ever more popular as a way of experiencing a touch of the magical within modern life. Reworking Northrop Frye’s definition of irony, Dread Trident theorizes an ironic understanding of this process and in particular of its embodied forms.

Full Product Details

Author:   Curtis D. Carbonell (Khalifa University (United Arab Emirates))
Publisher:   Liverpool University Press
Imprint:   Liverpool University Press
Volume:   60
ISBN:  

9781802077056


ISBN 10:   1802077057
Pages:   258
Publication Date:   01 September 2022
Audience:   General/trade ,  Professional and scholarly ,  General ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

1. Introduction: Theorizing the Modern Fantastic 2. The Posthuman in the Schismatrix Stories and Eclipse Phase 3. Dungeons and Dragons' Multiverse 4. Worlds of Darkness: From Gothic to Cosmic Horror 5. Lovecraft's (Cthulhu) Mythos 6. Warhammer 40,000: A Science Fantasy Epic 7. Beyond Borders with Miéville, Wolfe, and Numenera 8. Conclusion

Reviews

'Dread Trident sets a novel and rewarding precedent for future research that melds literature studies and game studies... [It] is an impressive investigation into embodiment, play, and posthumanism, in order to synthesize previously understudied connections at work in TRPGs. Carbonell expertly moves between fields of study, from discussions of transhumanism and posthumanism, to literary theory, to game studies, and even between genres even within analog games.' Adrianna Burton, Analog Game Studies 'Dread Trident offers a theoretically rigorous and informative exploration of its focal gametexts and the use of game archives to critically explore how the modern fantastic as a genre evolves in them over time. Carbonell's approach to theorizing these gametexts as using digital and analogue tools to generate realized worlds... is innovative and compelling.' Clare Wall, SFRA Review


Author Information

Curtis D. Carbonell is Associate Professor of English at Khalifa University. He co-edited the Palgrave Handbook of Posthumanism in Film and Television (2015).

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