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OverviewFull Product DetailsAuthor: Mary L. Sheffer, University of Southern Mi , Ryan Rogers , Rabiu K. B. Asante , Andrew C. BillingsPublisher: Lexington Books Imprint: Lexington Books/Fortress Academic Dimensions: Width: 15.90cm , Height: 1.50cm , Length: 24.00cm Weight: 0.413kg ISBN: 9781666913606ISBN 10: 166691360 Pages: 166 Publication Date: 08 December 2023 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of ContentsAcknowledgments Chapter 1: History of Esports and Esports Broadcasts Steve Young and Mary L. Sheffer Chapter 2: Evolution of Game Culture in FPS Esports Steve Young and Mary L. Sheffer Chapter 3: Transfixing, Transporting, and Toxic: Troubling Experiences for Gender and Racial Minorities in Esports Spaces Joshua R. Jackson. Cameron A. Panhans, and Andrew C. Billings Chapter 4: Characterizing Professional Counter-Strike: Media’s Impact on Gamer Stereotypes Steve Young Chapter 5: Love and Loyalty in the Fighting Game Community John Shrader Chapter 6: Unleashing the Stories of Invisible Gamers in Esports Katerina Tovia-Dufoo Chapter 7: Black Men, STEM, and Erasing the Digital Divide- The Need for Black Male Targeted Esport Initiatives David C. Hughes Chapter 8: Diversity, Equity, Inclusion, and Youth Development Through Gaming and Esports: From Theory to Pilot Jeffrey Levine Chapter 9: Esports and the Coed Approach Rachel Lin, Skye Cooley, and John McGuire Chapter 10: Surviving the Competition: Ghanaian Female Video Gamers in Male-Dominated Space Rabiu K. B. Asante About the ContributorsReviewsThe growth of ESports is accelerating much faster than academia can respond. Higher education institutions have belatedly responded by offering Esports courses and a few programs (e.g., certificates, minors, concentrations, etc.), although support for Esports scholarship has grown slowly. However, Diversity and Inclusion in the Esports Industry, edited by Ryan Rogers and Mary Lou Sheffer, should aid in the development of Esports scholarship and understanding by many of various areas of interest in the general industry. Chapters on the history and culture of Esports provide background info before specific foci on issues related to race, gender, and identities in Esports. Multiple elite researchers authored chapters, but the writing is straight-forward and easy to comprehend throughout. In sum, this text is highly recommended for anyone interested in learning more about Esports beyond just the games. The growth of ESports is accelerating much faster than academia can respond. Higher education institutions have belatedly responded by offering Esports courses and a few programs (e.g., certificates, minors, concentrations, etc.), although support for Esports scholarship has grown slowly. However, Diversity and Inclusion in the Esports Industry, edited by Ryan Rogers and Mary Lou Sheffer, should aid in the development of Esports scholarship and understanding by many of various areas of interest in the general industry. Chapters on the history and culture of Esports provide background info before specific foci on issues related to race, gender, and identities in Esports. Multiple elite researchers authored chapters, but the writing is straight-forward and easy to comprehend throughout. In sum, this text is highly recommended for anyone interested in learning more about Esports beyond just the games. --Ted Kian, Oklahoma State University Author InformationRyan Rogers is an independent scholar. Mary L. Sheffer is professor of media and entertainment arts at the University of Southern Mississippi. Tab Content 6Author Website:Countries AvailableAll regions |