Digital Scenography: 30 Years of Experimentation and Innovation in Performance and Interactive Media

Awards:   Short-listed for PQ Best Publication Award in Performance Design & Scenography 2023 (UK)
Author:   Néill O’Dwyer ,  Professor Scott Palmer ,  Joslin McKinney ,  Stephen A. Di Benedetto
Publisher:   Bloomsbury Publishing PLC
ISBN:  

9781350107311


Pages:   224
Publication Date:   22 April 2021
Format:   Hardback
Availability:   Manufactured on demand   Availability explained
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Digital Scenography: 30 Years of Experimentation and Innovation in Performance and Interactive Media


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Awards

  • Short-listed for PQ Best Publication Award in Performance Design & Scenography 2023 (UK)

Overview

Shortlisted for the PQ Best Publication Award in Performance Design & Scenography 2023 This book uses digital media theory to explore contemporary understandings of expanded scenography as spatial practice. It surveys and analyses a selection of ground-breaking, experimental digital media performances that comprise a genealogy spanning the last 30 years, in order to show how the arrival of digital technologies have profoundly transformed performance practice. Performances are selected based on their ability to elicit the unique specificities of digital media in new and original ways, thereby exposing both the richness and shortcomings of digital culture. O'Dwyer argues that contemporary scenography is largely propelled by and dependent on digital technologies and represents a rich, fertile domain, where unbridled creativity can explore new techniques and challenge the limits of knowledge. The 30-year genealogy includes works by Troika Ranch, Stelarc, Klaus Obermaier, Chunky Moves, Onion Lab and Blast Theory. In addition to applying a broad scope of performance analysis and aesthetic theory, the work includes artists’ interviews and opinions. The volume opens important aesthetic, philosophical and socio-political themes in order to highlight the impact of digital technologies on scenographic practice and the blossoming of experimental interdisciplinarity. Ultimately, the book is an exploration of how evolutionary leaps in technology contribute to how humans think, act, make work, engage one another, and therefore construct meaning and identity.

Full Product Details

Author:   Néill O’Dwyer ,  Professor Scott Palmer ,  Joslin McKinney ,  Stephen A. Di Benedetto
Publisher:   Bloomsbury Publishing PLC
Imprint:   Methuen Drama
Weight:   0.494kg
ISBN:  

9781350107311


ISBN 10:   135010731
Pages:   224
Publication Date:   22 April 2021
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Acknowledgements Digital Scenography: 30 Years of Experimentation and Innovation in Performance and Interactive Media Introduction Chapter 1: Avant-garde and invention in early digital scenography: Troika Ranch Chapter 2: Scenography of the Cyborg: Stelarc’s Extra Ear Chapter 3: Innovations in motion-tracking and projection-mapping: Klaus Obermaier Chapter 4: Responsive environments and choreographing indeterminacy: Chunky Move Chapter 5: Architectural projection-mapping: OnionLab beaming on a grand scale Chapter 6: Ubiquitous Computing, Behavioural Profiling, Big Data & Machine Learning: Blast Theory Conclusion: towards a nascent grammar of digital scenography Bibliography Index

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Author Information

Néill O’Dwyer is a senior research fellow and the principal investigator (PI) of 'Performative Investigations in Extended and Augmented Reality Technologies' (PIX-ART), in the Dept. of Drama at Trinity College Dublin, Ireland. He was formerly an awardee of the prestigious Irish Research Council Government of Ireland Research Fellowship. He specialises in practice-based research in digital art and performance.

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