Digital Scenography: 30 Years of Experimentation and Innovation in Performance and Interactive Media

Awards:   Short-listed for PQ Best Publication Award in Performance Design & Scenography 2023 (UK)
Author:   Néill O’Dwyer (Trinity College Dublin, Ireland) ,  Joslin McKinney (University of Leeds UK) ,  Scott Palmer (University of Leeds UK) ,  Stephen A Di Benedetto (Michigan State University USA)
Publisher:   Bloomsbury Publishing PLC
Edition:   NIP
ISBN:  

9781350232754


Pages:   224
Publication Date:   06 October 2022
Format:   Paperback
Availability:   To order   Availability explained
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Digital Scenography: 30 Years of Experimentation and Innovation in Performance and Interactive Media


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Awards

  • Short-listed for PQ Best Publication Award in Performance Design & Scenography 2023 (UK)

Overview

Shortlisted for the PQ Best Publication Award in Performance Design & Scenography 2023 This book uses digital media theory to explore contemporary understandings of expanded scenography as spatial practice. It surveys and analyses a selection of ground-breaking, experimental digital media performances that comprise a genealogy spanning the last 30 years, in order to show how the arrival of digital technologies has profoundly transformed performance practice. Performances are selected based on their ability to elicit the unique specificities of digital media in new and original ways, thereby exposing both the richness and shortcomings of digital culture. O'Dwyer argues that contemporary scenography is largely propelled by and dependent on digital technologies and represents a rich, fertile domain, where unbridled creativity can explore new techniques and challenge the limits of knowledge. The 30-year genealogy includes works by Troika Ranch, Stelarc, Klaus Obermaier, Chunky Move, Onion Lab and Blast Theory. In addition to applying a broad scope of performance analysis and aesthetic theory, the work includes artists’ interviews and opinions. The volume opens important aesthetic, philosophical and socio-political themes in order to highlight the impact of digital technologies on scenographic practice and the blossoming of experimental interdisciplinarity. Ultimately, the book is an exploration of how evolutionary leaps in technology contribute to how humans think, act, make work, engage one another, and therefore construct meaning and identity.

Full Product Details

Author:   Néill O’Dwyer (Trinity College Dublin, Ireland) ,  Joslin McKinney (University of Leeds UK) ,  Scott Palmer (University of Leeds UK) ,  Stephen A Di Benedetto (Michigan State University USA)
Publisher:   Bloomsbury Publishing PLC
Imprint:   Methuen Drama
Edition:   NIP
ISBN:  

9781350232754


ISBN 10:   1350232750
Pages:   224
Publication Date:   06 October 2022
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Active
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

Table of Contents

List of Illustrations Acknowledgements Introduction 1. Avant-garde and Invention in Early Digital Scenography: Troika Ranch 2. Scenography of the Cyborg: Stelarc’s Extra Ear 3. Innovations in Motion-Tracking and Projection-Mapping: Klaus Obermaier 4. Responsive Environments and Choreographing Indeterminacy: Chunky Move 5. Architectural Projection-Mapping: OnionLab Beaming on a Grand Scale 6. Ubiquitous Computing, Behavioural Profiling, Big Data and Machine Learning: Blast Theory Conclusion: Towards a Nascent Grammar of Digital Scenography Notes Bibliography Index

Reviews

O'Dwyer guides the reader through six chapters of case studies ... with amazing dexterity ... It is O'Dwyer's adept and careful analysis of each of the artists/works that makes this volume so compelling. * International Journal of Performance Arts and Digital Media *


Author Information

Néill O’Dwyer is a senior research fellow and the principal investigator (PI) of 'Performative Investigations in Extended and Augmented Reality Technologies' (PIX-ART), in the Dept. of Drama at Trinity College Dublin, Ireland. He was formerly an awardee of the prestigious Irish Research Council Government of Ireland Research Fellowship. He specialises in practice-based research in digital art and performance.

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