Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality

Author:   Marcus A. Magnor ,  Oliver Grau ,  Olga Sorkine-Hornung ,  Christian Theobalt
Publisher:   Taylor & Francis Ltd
ISBN:  

9780367658830


Pages:   455
Publication Date:   30 September 2020
Format:   Paperback
Availability:   In Print   Availability explained
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Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality


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Overview

Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline. Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and Applications The book covers sensors for capturing 3D scenes, including regular cameras, wide-angle omnidirectional cameras, active range scanners, and plenoptic (multi-viewpoint) cameras, as well as fundamental algorithms for processing the imagery, such as stereo correspondence and 3D structure and motion recovery. It describes 3D modeling techniques, from generic object models (such as 3D meshes) to more domain-specific models (such as human shape and motion models). The book also discusses how techniques, including image- and video-based rendering, meet speed and realism requirements. Overcome Challenges in Your Own Research Experiments This book is both an accessible introduction to the emerging research of real-world visual computing and a practical guide that shows you how to start implementing frequently encountered methods.

Full Product Details

Author:   Marcus A. Magnor ,  Oliver Grau ,  Olga Sorkine-Hornung ,  Christian Theobalt
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.850kg
ISBN:  

9780367658830


ISBN 10:   0367658836
Pages:   455
Publication Date:   30 September 2020
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Acquiring the Real World. Reconstruction—Data Processing Techniques. Modeling Reality. Authentic Rendering, Display, and Perception. Applications. Bibliography. Index.

Reviews

The scope and breadth of the techniques and systems used to capture, model, and render realistic simulacra of 3D scenes is quite daunting and can be a challenge for newcomers. This book provides an excellent introduction to and survey of this diverse field, written by some of the foremost researchers and practitioners in the field. Whether you are a novice or an experienced veteran, you are sure to discover a wealth of useful and inspiring information in these pages. -From the Foreword by Richard Szeliski, Microsoft Research


Author Information

Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt

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