Digital Media, Projection Design, and Technology for Theatre

Author:   Alex Oliszewski ,  Daniel Fine ,  Daniel Roth
Publisher:   Taylor & Francis Ltd
Edition:   2nd edition
ISBN:  

9781032302157


Pages:   286
Publication Date:   30 January 2025
Format:   Paperback
Availability:   In Print   Availability explained
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Digital Media, Projection Design, and Technology for Theatre


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Full Product Details

Author:   Alex Oliszewski ,  Daniel Fine ,  Daniel Roth
Publisher:   Taylor & Francis Ltd
Imprint:   Focal Press
Edition:   2nd edition
Weight:   0.840kg
ISBN:  

9781032302157


ISBN 10:   1032302151
Pages:   286
Publication Date:   30 January 2025
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

1. Introduction 2. Integrating Digital Media Design into the Show and Theatrical Team 3. Digital Media Design Process 4. Digital Media Design Workflow 5. Creating Content in a Theatrical Setting 6. Basics of Design 7. The Basics of Digital Content 8. Content Still and Moving Images 9. Real-Time Content 10. Virtual Performance 11. Gear: Video Signals, Cameras, Video Capture, and Video Creation 12. Media Servers 13. Gear: Projectors and Displays 14. Gear: Networking 15. Gear: Real-Time and Virtual Performance

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Author Information

Alex Oliszewski is an associate professor of media design and has a joint appointment at The Ohio State University between the Department of Theatre, Film, and Media Art and the Advanced Computing Center for the Arts and Design. His transdisciplinary research covers areas such as theatrical media design, new media authorship, virtual reality performance and storytelling, and experiential media system devising and development. Daniel Fine is an artist, educator, and creative technologist. He collaborates on (and teaches students how to create) original works that are multidisciplinary and technologically inventive. His work combines the simple, traditional forms of storytelling with interactive digital media technologies to engage the imaginations and hearts of a 21st-century audience. His practice is grounded in embodied, theatrical, cinematic, gaming, and interactive storytelling techniques. He centers technology, digital theories, and interdisciplinary techniques into the meaning-making/dramaturgy of the work being created. He has appointments in the Department of Theatre Arts, Department of Dance, Cinematic Arts, and the Digital Arts Cluster at the University of Iowa. Daniel Roth is a creative director and producer with over 20 years of experience, working with leading brands like GM, Ford, and Google. He is skilled in various aspects of production, enhancing audience experiences through innovative content and techniques. Roth hosts Event Explorer, a podcast revealing behind-the-scenes event stories. He holds an MFA from Arizona State University, an MA from Michigan State University, and a BFA from Wayne State University. Roth lives in suburban Detroit with his wife, Megan, and son, Dylan, blending professional achievements with family life.

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