Digital Embodiment and the Arts: Exploring Hybrid Spaces through Emerging Technologies

Author:   Denise Doyle (University of Wolverhampton)
Publisher:   Intellect
ISBN:  

9781835951125


Pages:   230
Publication Date:   16 September 2024
Format:   Paperback
Availability:   In Print   Availability explained
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Digital Embodiment and the Arts: Exploring Hybrid Spaces through Emerging Technologies


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Overview

A timely examination of the use of emerging technologies in the arts in recent decades, from the first wave of Virtual Reality through to the current use of Mixed, Augmented and Extended Realities. It highlights the necessity of understanding technological experiences through the assumption that all experience is embodied. An explosion of digital culture and experience has most certainly given artists and creative practitioners new ways of exploring a hybridisation of creative practices with access to technological tools only previously dreamt of. Further, there are a number of threads around digital embodiment and its centrality to the digital experience. The book is divided into 3: Section 1 explores the whole notion of embodied experience through a study of space and virtuality, imagination, and technology. Section 2 lays the ground for a more explicit understanding of the role the body has in our engagement with the digital technologies focussing on three distinct bodies: the  gravitational body, the virtual body, and finally the hybrid body. Section 3 is split into three chronological chapters in terms of technological developments, that of VR, Virtual Worlds, and Augmented, Mixed, and Extended Realities. While individual aspects and themes covered here can be found in some recent books, there is little that places digital embodiment within the arts in the way this book does. A unique synthesis.

Full Product Details

Author:   Denise Doyle (University of Wolverhampton)
Publisher:   Intellect
Imprint:   Intellect Books
ISBN:  

9781835951125


ISBN 10:   1835951120
Pages:   230
Publication Date:   16 September 2024
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

List of Figures Acknowledgements Foreword Introduction   SECTION I: EMBODIMENT AND SPACE 1. Digital Embodiment and the Arts    Introduction    Digital embodiment    Privileging the body over the eye    The art and science of embodiment    Consciousness, cognition, and embodiment    Hybridity as concept: Towards post-hybrid approach    A post-hybrid approach to embodied cognition    Embodiment systems and The Machine to be Another (TMTBA)    Conclusion 2. Imagination, Space, and Immersive Technologies    Introduction    On the virtual and time    On the imaginary and space    Conclusion   SECTION II: BODY 3. Gravity Body    Introduction    Outer space and virtual space    Art practices at the frontiers of space    Zero-gravity flight    Embodiment and zero gravity: Tipping points, liminal states    Consciousness, gravity, and embodiment    Susan Kozel and Gravity and its Sisters    Louise K. Wilson and Aerial Stories    Conclusion 4. Virtual Body    Introduction    Immersion, telepresence, and the body of the avatar    Being in (an) other body: Joseph DeLappe and MGandhi    The virtual body experience of Wanderingfictions Story    Performativity and the virtual body    The Meta-Dreamer project    Living between worlds    Ontologies of virtual bodies and spaces    Conclusion 5. Hybrid Body    Introduction    Hybridity: The cyborg body    Stelarc and the cyborg/hybrid body    Inhabiting the robot body    Identity and the hybrid body    The bio-cultural body    The post-gendered body    Micha Cardenas’s Becoming Dragon    Catarina de Sousa’s Delicatessen project    Lynne Heller’s The Adventures of Nar Duell    Conclusion   SECTION III: TECHNOLOGY 6. Two Waves of Virtual Reality    Introduction    A brief history of the development of VR    First wave of artists engaged in VR    Extending the senses: Touch and smell and the sense of ‘being there'    Second wave of artistic practices in VR    Early adopters of the second wave    The Lumen Prize for VR    Empathy and affect in VR    Conclusion 7. Artistic Practice in Virtual Worlds    Introduction    Art and virtual space    The early history of arts practice in virtual worlds    Pioneering work in the early days of Second Life    The Kritical Works in SL I and II virtual exhibitions    Kritical Works in SL II    Translating art in virtual worlds    Virtual worlds artworks since 2010    Conclusion 8. Augmented, Mixed, and Extended Realities    Introduction    ‘Different’ realities: Augmented, mixed, virtual, extended    Augmented reality (AR)    MR: Mixed reality    Mixed reality and performance    XR: Extended reality    (Un)Balance (2020)    Aerobanquets RMX (2017)    We Live in an Ocean of Air (2018–21)    The Cosmos Within Us (2020)    Carne y Arena (virtually present, physically invisible) (2017)    Robotic encounters in extended reality    Conclusion Conclusion Index

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Author Information

With over 20 years of experience in arts and new technologies Dr Denise Doyle continues to research the impact of emerging technologies on practices across a diverse range of creative fields. As a practitioner and and a theorist her research interests focus on virtual worlds, embodied experience, virtual reality, phenomenology, digital narratives, and gravity, outer space and artistic practice. She is Principal Editor of the Journal of Virtual Creativity published by Intellect and Visiting Professor at Ontario College of Art and Design University, Canada.

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