Digital Culture & Society (DCS): Vol. 11, Issue 1/2025 - Ruins and the Contemporary

Author:   Daniel Vella ,  Mathias Fuchs
Publisher:   Transcript Verlag
ISBN:  

9783837673203


Pages:   200
Publication Date:   27 June 2025
Format:   Paperback
Availability:   Awaiting stock   Availability explained
The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you.

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Digital Culture & Society (DCS): Vol. 11, Issue 1/2025 - Ruins and the Contemporary


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Overview

The cultural fascination with ruins is nothing new. Architects, poets and commentators like Rose Macaulay (1953), Christopher Woodward (2002) and Robert Ginsberg (2004) have extensively and critically investigated the significations of ruins in Western culture. In our lived environments, our media landscapes, and our social media feeds, we are surrounded by ruination: the ruins of war, ecological disaster, post-industrial decline, austerity, social collapse, and infrastructural decline. This issue of Digital Culture & Society addresses the complex thematic field of ruination and decay in contemporary culture.

Full Product Details

Author:   Daniel Vella ,  Mathias Fuchs
Publisher:   Transcript Verlag
Imprint:   Transcript Verlag
Weight:   0.356kg
ISBN:  

9783837673203


ISBN 10:   3837673200
Pages:   200
Publication Date:   27 June 2025
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Awaiting stock   Availability explained
The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you.

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Mathias Fuchs (Dr.) ist ein Künstler und Medienwissenschaftler. Er war u.a. Senior Lecturer an der University of Salford in Greater Manchester, Vertretungsprofessor an der Universität Potsdam und Senior Fellow am Institute of Advanced Study on Media Cultures of Computer Simulation (MECS). Fuchs arbeitet am Institut für Kultur und Ästhetik Digitaler Medien an der Leuphana-Universität Lüneburg. Fuchs hat im Feld der künstlerischen Auseinandersetzung mit Computerspielen und deren Theorie Pionierarbeit geleistet und leitet ein DFG-gefördertes Projekt zu Gamification (2018-2021).

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