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OverviewThe ‘Mixed Game Model’ represents a holistic theory of dialogue which starts from human beings’ competence-in-performance and describes how language is integrated in a general theory of human action and behaviour. Human beings are able to adapt to changing conditions and to pursue their interests by the integrated use of various communicative means, mainly verbal, perceptual and cognitive. The core unit is the dialogic action game or ‘the mixed game’ with human beings at the centre acting and reacting in cultural surroundings. The key to opening up the complex whole is human beings’ nature. The Mixed Game Model demonstrates how the different disciplines of the natural and social sciences and the humanities are mutually interconnected. After a detailed overview of the state of the art, the fundamentals of the theory are laid down. They include a typology of action games which ranges from minimal games to complex institutional games. The description is illustrated by analyses of authentic games. As of July 2024, this e-book is available as Open Access under the CC BY-NC-ND license. Full Product DetailsAuthor: Edda Weigand (University of Münster)Publisher: John Benjamins Publishing Co Imprint: John Benjamins Publishing Co Volume: 10 Weight: 0.730kg ISBN: 9789027210272ISBN 10: 9027210276 Pages: 304 Publication Date: 22 December 2010 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of Contents1. Preface; 2. Introduction: The simple and the complex; 3. I. Rethinking theory: Patterns & beyond; 4. 1. The state of the art; 5. 2. The turning point in theorizing: Starting from the integrated whole; 6. II. The Theory of Dialogic Action Games or the Mixed Game Model; 7. 1. Premises about the object: From human affairs to language; 8. 2. The methodology: Principles of Probability; 9. 3. To sum up: The mixed game of human competence-in-performance; 10. III. Minimal action games or the issue of a speech act taxonomy; 11. 1. Minimal versus complex action games; 12. 2. Controversial issues in setting up a taxonomy of speech acts: The state of the art; 13. 3. The issue of a dialogic taxonomy of speech acts; 14. 4. To sum up; 15. IV. The architecture of complex action games; 16. 1. Extending the minimal game; 17. 2. Complex human affairs: Dialogue in the stream of life; 18. 3. Literary action games or touching on the mystery of life; 19. 4. To sum up: Dialogue in human affairs; 20. Summary and outlook: Towards an understanding of the dialogic species; 21. References; 22. Appendix; 23. IndexReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |