Developing Graphics Frameworks with Python and OpenGL

Author:   Lee Stemkoski ,  Michael Pascale
Publisher:   Taylor & Francis Ltd
ISBN:  

9780367721800


Pages:   334
Publication Date:   07 July 2021
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Developing Graphics Frameworks with Python and OpenGL


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Overview

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.

Full Product Details

Author:   Lee Stemkoski ,  Michael Pascale
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.784kg
ISBN:  

9780367721800


ISBN 10:   0367721805
Pages:   334
Publication Date:   07 July 2021
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

1. Introduction to Computer Graphics 2 Introduction to Pygame and OpenGL 3 Matrix Algebra and Transformations 4 A Scene Graph Framework 5 Textures 6 Light and Shadow

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Author Information

Lee Stemkoski is a professor of mathematics and computer science. He earned his Ph.D. in mathematics from Dartmouth College in 2006 and has been teaching at the college level since. His specialties are computer graphics, video game development, and virtual and augmented reality programming. Michael Pascale is a software engineer interested in the foundations of computer science, programming languages, and emerging technologies. He earned his B.S. in Computer Science from Adelphi University in 2019. He strongly supports open source software and open access educational resources.

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