Designing Post-Virtual Architectures: Wicked Tactics and World-Building

Author:   Heather Barker (Assistant Professor of Design, California State University, USA)
Publisher:   Taylor & Francis Ltd
ISBN:  

9781138639973


Pages:   184
Publication Date:   02 December 2019
Format:   Paperback
Availability:   In Print   Availability explained
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Designing Post-Virtual Architectures: Wicked Tactics and World-Building


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Author:   Heather Barker (Assistant Professor of Design, California State University, USA)
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Weight:   0.290kg
ISBN:  

9781138639973


ISBN 10:   1138639974
Pages:   184
Publication Date:   02 December 2019
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

"Introduction - ""How exactly, do I design?"" Pillar 01 – Discover / Epoché Terminology (lexis) of human-centered design practice. Introduction Language is Code and Language is Strategy. DISCOVER Behavioral Science / Biology / Physics Experience / Perception / Science Fiction / Space Define Artificial Intelligence / Learning Theory Complexity Theory / Game Theory Film Theory / Linguistics / Semiotics Develop Anthropology / Sociology Mathematics / Philosophy / Poetry Deliver Architecture / Computer Science Design / Design Thinking / Strategy Pillar 02 – Define / Phenomenological Reduction Methodologies that define design practice. Introduction Building Methodologies: Experience Design / Process Constructive (XD/PC) Theoretical Framework Pragma-Phenome Theory Statement Pillars of the Applied Experience Design / Process Constructive Theoretical Framework Design Assets, Value Creation and Evaluation Criteria Semantic Consistency and Alignment between Theory and Strategy Development of the Methodologies Applying the XD/PC Methodologies Methodologies under the Pragma-Phenome Umbrella Choose your own methodology Consistent across all methodologies: Building the Data Space Gamification as a Pragmatic Measure of Engagement From Philosophy to Project Engage In A World-Building Design Methodology World-Building Methodology For Big, General, Undefined Issues Engage In A Soft Systems Design Methodology Emphasis On Systems. Engage In An Imagist Design Methodology Emphasis On Value. Engage In A Pragmatist Design Methodology Emphasis On Objects & Action. Four Phases of the Pragma-Phenome Design Process Methodologies. Self-Similar Phases of the Pragma-Phenome Design Process Methodologies. Phase 01 Discover & Analyze – Epoché Phase 02 Define & Contextualize – Phenomenological Reduction Phase 03 Develop & Implement – Eidetic Variation Phase 04 Deliver & Measure – Intersubjective Corroboration Summary of Methodologies Systemized Processes of Design Praxis Pillar 03 – Develop / Eidetic Variation Abstracted Principles, Generalized, and Prototyped in Practice Case-Studies Introduction Methodologies as Applied to Case-Studies World-Building Methodology (Space for Everyone Virgin Orbit) Soft Systems Design Methodology (Urban Public Safety) Imagist Methodology (Mobility: MC2 / 2028 Olympics / Toyota)"

Reviews

We live in an era where advances in technology and changes in global social paradigms collide. Inspired by philosophical insights and drawing from methodologies across a wide spectrum of professional practices, Designing Post-Virtual Architectures sets forth necessary design frameworks to solve the wicked challenges for the modern age and beyond. -Jonathan Lo Creative Director, Virgin Orbit Heather Renee Barker is the embodiment of innovation-leveraging the practice of design to inform and transform the practice of public policy in the City of Long Beach. This book is a must read for practitioners-no matter the sector-who wish to improve user experience (from ground-up) and who seek breakthroughs in their life's work. -John Keisler, MPA City of Long Beach Director of Economic Development


We live in an era where advances in technology and changes in global social paradigms collide. Inspired by philosophical insights and drawing from methodologies across a wide spectrum of professional practices, Designing Post-Virtual Architectures sets forth necessary design frameworks to solve the wicked challenges for the modern age and beyond. -Jonathan Lo Creative Director, Virgin Orbit Heather Renee Barker is the embodiment of innovation-leveraging the practice of design to inform and transform the practice of public policy in the City of Long Beach. This book is a must read for practitioners-no matter the sector-who wish to improve user experience (from ground-up) and who seek breakthroughs in their life's work. -John Keisler, MPA City of Long Beach Director of Economic Development


Author Information

Heather Renée Barker, Associate Professor of Design at California State University Long Beach, USA develops her work through the integration of research and practice. She is founding coordinator of the graduate Human Experience Design Interactions (MA_HXDI) program and the Immersive Design Research Lab and has served the city of Long Beach, California as Design Lead for the Bloomberg Philanthropies’ funded Innovation Team (i-team) and as Design Strategy Lead for the Office of Civic Innovation.

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