Design and Development of Training Games: Practical Guidelines from a Multidisciplinary Perspective

Author:   Talib S. Hussain ,  Susan L. Coleman
Publisher:   Cambridge University Press
ISBN:  

9781107051744


Pages:   568
Publication Date:   10 November 2014
Format:   Hardback
Availability:   In stock   Availability explained
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Design and Development of Training Games: Practical Guidelines from a Multidisciplinary Perspective


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Author:   Talib S. Hussain ,  Susan L. Coleman
Publisher:   Cambridge University Press
Imprint:   Cambridge University Press
Dimensions:   Width: 18.60cm , Height: 3.40cm , Length: 26.20cm
Weight:   1.190kg
ISBN:  

9781107051744


ISBN 10:   1107051746
Pages:   568
Publication Date:   10 November 2014
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Introduction Talib S. Hussain and Susan L. Coleman; 1. Learning-game disciplines: their methods, strengths, and challenges Talib S. Hussain, Ellen Menaker, John Lee and Wallace Feurzeig; 2. Communication for stronger learning-game design Susan L. Coleman, Ellen Menaker, Jennifer McNamara and Tristan E. Johnson; 3. Instructional and gaming elements: what are they and where do they intersect? Katelyn Procci and Clint Bowers; 4. Story for learning and gaming Caroline Masse, Kelly Pounds, Eric Church, Robert Waters and Vance Souders; 5. Authenticity in learning games Michael Anthony, Erin Heiser and Terry Chandler; 6. Design better games!: Flow, motivation and fun Curtiss Murphy, Dustin Chertoff, Michael Guerrero and Kerry Moffitt; 7. Bridging the gap from design to implementation Talib S. Hussain and John Ostwald; 8. Integrating games into learning environments Jo MacDonald, Perry McDowell, Daniel Siegel and Jesús R. De Leon; 9. Multidisciplinary learning-game development method Talib S. Hussain; 10. Game review criteria Susan L. Coleman and Talib S. Hussain; 11. Game review: VESSEL Damage Control Trainer Alicia Sanchez; 12. Development methods: VESSEL Damage Control Trainer Talib S. Hussain; 13. Game review: Quest Atlantis Jesús R. De Leon and Janine McGrath; 14. Development methods: Quest Atlantis Jesús R. De Leon and Janine McGrath; 15. Game review: Computer Based Corpsman Training System Susan L. Coleman; 16. Development methods: Computer Based Corpsman Training System Howard Mall; 17. Game review: Virtual Dental Implant Trainer Dustin Chertoff; 18. Development methods: Virtual Dental Implant Trainer Robert E. Waters, Jennifer McNamara, Ed Fletcher and Isaac Jeppsen; 19. Game review: DARWARS Ambush! Howard Mall; 20. Development methods: DARWARS Ambush! Bruce Roberts and David Diller; 21. Game review: Procurement Fraud Indicator minigame Michael Freeman and Vance Souders; 22. Development methods: Procurement Fraud Indicator minigame Alicia Sanchez and Dustin Clingman; 23. Game review: Practice Marketing Krista Langkamer Ratwani and Kara L. Orvis; 24. Development methods: Practice Marketing David Martz and Tyler Vogel.

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Author Information

Dr Talib S. Hussain is a senior scientist at Raytheon BBN Technologies with more than a decade of experience in developing and testing training solutions for both humans and machines. He has developed serious games for the army, the navy and the intelligence community, among others. As principal investigator for the ONR-sponsored Virtual Environment for Ship and Shore Experiential Learning (VESSEL) project, he led the development of authoring technology for games, the development and deployment of the VESSEL Damage Control Trainer game for navy recruit training, and several empirical studies on games and learning. Dr Susan L. Coleman is the chief performance officer for Intelligent Decision Systems, Inc. (IDSI). Although she began her career as a teacher in the public school system, she has spent more than twenty years analyzing and designing training systems for the military. Her designs have won the Award of Excellence from the International Society for Performance Improvement (ISPI), the Best Game Award in the business category at the 2009 Serious Games Showcase and Challenge, Training magazine's 2010 Outstanding Training Initiative Award, and the 2010 Outstanding Achievement in Modeling and Simulation for Training Award from the National Training and Simulation Association. She has written more than thirty-five technical reports and twelve published articles, and has given numerous presentations at national conferences.

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