Crowd Simulation

Author:   Daniel Thalmann ,  Soraia Raupp Musse
Publisher:   Springer London Ltd
Edition:   2nd ed. 2013
ISBN:  

9781447144496


Pages:   296
Publication Date:   04 October 2012
Format:   Hardback
Availability:   Manufactured on demand   Availability explained
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Crowd Simulation


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Overview

Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large. Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: ·         Population modeling ·         Virtual human animation ·         Behavioral models for crowds ·         The connection between virtual and real crowds ·         Path planning and navigation ·         Visual attention models ·         Geometric and populated semantic environments ·         Crowd rendering The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.

Full Product Details

Author:   Daniel Thalmann ,  Soraia Raupp Musse
Publisher:   Springer London Ltd
Imprint:   Springer London Ltd
Edition:   2nd ed. 2013
Dimensions:   Width: 15.50cm , Height: 2.00cm , Length: 23.50cm
Weight:   0.666kg
ISBN:  

9781447144496


ISBN 10:   144714449
Pages:   296
Publication Date:   04 October 2012
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Reviews

From the reviews of the second edition: A wide variety of applications require effective techniques and solutions for developing crowd simulations. This second edition surveys techniques, discusses issues and applications, and concludes with case studies. ... Algorithms and illustrations accompany the text throughout. ... Students who might be considering a future in simulation and virtual narratives will find this book informative and inspiring. (Alyx Macfadyen, Computing Reviews, September, 2013)


From the reviews of the second edition: A wide variety of applications require effective techniques and solutions for developing crowd simulations. This second edition surveys techniques, discusses issues and applications, and concludes with case studies. ... Algorithms and illustrations accompany the text throughout. ... Students who might be considering a future in simulation and virtual narratives will find this book informative and inspiring. (Alyx Macfadyen, Computing Reviews, September, 2013)


From the reviews of the second edition: A wide variety of applications require effective techniques and solutions for developing crowd simulations. This second edition surveys techniques, discusses issues and applications, and concludes with case studies. ... Algorithms and illustrations accompany the text throughout. ... Students who might be considering a future in simulation and virtual narratives will find this book informative and inspiring. (Alyx Macfadyen, Computing Reviews, September, 2013)


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