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OverviewBuilding software that runs reliably across Windows, Linux, and macOS is one of the most demanding challenges in modern systems engineering. Each platform has its own APIs, toolchains, build systems, runtime behaviors, and subtle edge cases that can quietly break portability if not addressed deliberately. Cross-Platform Software Engineering with C++ is a comprehensive, architecture-first guide to solving these challenges the right way, without sacrificing performance, native integration, or long-term maintainability. Written for professional developers and advanced learners, this book focuses on the engineering principles, architectural decisions, and practical techniques required to design and build truly portable C++ applications. Rather than relying on fragile abstractions or ""write once, debug everywhere"" approaches, you'll learn how to create systems that respect platform differences while maintaining a clean, unified codebase. The book takes you through the full lifecycle of cross-platform development-from early planning and architectural design to implementation, testing, deployment, and long-term maintenance. You'll explore how to structure your code for portability, when to leverage native APIs, and how to introduce abstraction layers that reduce coupling without hiding critical platform behavior. Special attention is given to performance, correctness, and reliability, ensuring that applications behave consistently across operating systems while still feeling native to each environment. Using real-world scenarios and practical examples, you'll gain deep insight into the most common portability pitfalls in C++, including data types, memory layout, floating-point behavior, file systems, threading models, and build configurations. The book also covers modern build systems, compiler toolchains, and testing strategies that enable teams to detect cross-platform issues early-before they become expensive to fix. Beyond code, Cross-Platform Software Engineering with C++ addresses the process and discipline behind successful portable software. You'll learn how to establish cross-platform workflows, manage platform-specific defects, and design systems that can evolve as operating systems, compilers, and hardware architectures change over time. By the end of this book, you will be able to: Design C++ applications with portability as a first-class architectural concern Build high-performance native software that runs consistently across desktop platforms Balance platform abstraction with direct access to native APIs when necessary Identify and eliminate hidden portability bugs before they reach production Create scalable build, testing, and deployment pipelines for multi-platform projects Engineer software systems that remain maintainable as platforms and requirements evolve This book is ideal for software engineers, systems programmers, technical leads, and architects who already have working knowledge of C++ and want to elevate their skills to a professional, cross-platform level. Whether you're building new applications, porting existing systems, or future-proofing your software for additional platforms, this guide provides the technical depth and practical insight needed to engineer portable C++ software with confidence. Full Product DetailsAuthor: Dylan YangPublisher: Independently Published Imprint: Independently Published Dimensions: Width: 17.80cm , Height: 0.80cm , Length: 25.40cm Weight: 0.263kg ISBN: 9798244182002Pages: 144 Publication Date: 18 January 2026 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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