Creativity in the Digital Age

Author:   Nelson Zagalo ,  Pedro Branco
Publisher:   Springer London Ltd
Edition:   Softcover reprint of the original 1st ed. 2015
ISBN:  

9781447172475


Pages:   269
Publication Date:   05 October 2016
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Creativity in the Digital Age


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Overview

This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show how technologies are reshaping our creative processes and how they are affecting the innovative creation of new products. Readers will discover how creative production processes are dominated by digital data transmission which makes the connection between people, ideas and creative processes easy to achieve within collaborative and co-creative environments. Since we rely on our senses to understand our world, perhaps of more significance is that technologies through 3D printing are returning from the digital to the physical world. Written by an interdisciplinary group of researchers this thought provoking book will appeal to academics and students from a wide range of backgrounds working or interested in the technologies that are shaping our experiences of the future.

Full Product Details

Author:   Nelson Zagalo ,  Pedro Branco
Publisher:   Springer London Ltd
Imprint:   Springer London Ltd
Edition:   Softcover reprint of the original 1st ed. 2015
Dimensions:   Width: 15.50cm , Height: 1.50cm , Length: 23.50cm
Weight:   4.336kg
ISBN:  

9781447172475


ISBN 10:   1447172477
Pages:   269
Publication Date:   05 October 2016
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Reviews

This edited book takes a look at the fundamentals of digital creativity, the expressive process that goes along with it, the collaboration and co-creation that it entails, and the makers and players involved. ... it is a book that students and workers in many different disciplines, including computer science, design, communications, engineering, arts, philosophy, psychology, and many more, can benefit from. (Cecilia G. Manrique, Computing Reviews, August, 2015)


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