Creating and Animating the Virtual World

Author:   Nadia Magnenat-Thalmann ,  Daniel Thalmann
Publisher:   Springer Verlag, Japan
ISBN:  

9784431700937


Pages:   290
Publication Date:   30 June 1992
Format:   Hardback
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

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Creating and Animating the Virtual World


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Overview

This book contains invited papers and a selection of research papers submitted to Computer Animation '92, the fourth international workshop on computer animation held in Genova on May 20-22, 1992. This workshop, now an annual event, is organized by the Computer Graphics Society, the University of Genova, and the Swiss Federal Institute of Technology in Lausanne. Original research results and applications experience to the various areas of computer animation are represented in the book. This year most contributions are related to physics-based animation, human animation, and geometric modelling for animation.

Full Product Details

Author:   Nadia Magnenat-Thalmann ,  Daniel Thalmann
Publisher:   Springer Verlag, Japan
Imprint:   Springer Verlag, Japan
Weight:   0.710kg
ISBN:  

9784431700937


ISBN 10:   4431700935
Pages:   290
Publication Date:   30 June 1992
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

Table of Contents

I: Physics-based Animation.- The Control of Hovering Flight for Computer Animation.- Inverse Problems in Computer Graphics.- NPSNET: Physically-based Modeling Enhancements to An Object File Format.- A New Method for Approximative Interactive Dynamics.- II: Human animation.- Extraction of 3D Shapes from the Moving Human Face Using Lighting Switch Photometry.- An Interactive Tool for the Design of Human Free-Walking Trajectories.- Achilles - A System for Visualizing Non Standard Human Gait.- FAERIE: A CAD/CAM Tool for Voluntary Movement and Ergonomic Simulation.- Hand Motion Coding System for Algorithm Recognition and Generation.- III: Path Planning and Motion Control.- Computer Animation of Robot Motion with Collision Free Path Planning.- Path Planning and its Application to Human Animation System.- Automating Virtual Camera Control for Computer Animation.- IV: Geometric Models.- Algorithmic Animation of Constructing Surfaces from Cells.- Controlling the Architectural Geometry of a plant's growth - Application to the Begonia Genus.- Intersection and Minimal Distance of 3-D Object.- V: Languages and Systems.- Hierarchy, Labels and Motion Description.- A Language for Animating Scene Descriptions.- Risk and QFD Guided Prototyping of Graphical Animation Software.- A Video Editor for Teaching and Research in Computer Animation.- Author index.- Keyword index.

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