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OverviewThis book is divided into two parts. The chapters in Part I offer a comprehensive introduction to the C language and to fundamental programming concepts, followed by an explanation of realtime audio programming, including audio synthesis and processing. The chapters in Part II demonstrate how the object-oriented programming paradigm is useful in the modelling of computer music instruments, each chapter shows a set of instrument components that are paired with key C++ programming concepts. Ultimately the author discusses the development of a fully-fledged object-oriented library. Together with its companion volume, Computer Music Instruments: Foundations, Design and Development, this book provides a comprehensive treatment of computational instruments for sound and music. It is suitable for advanced undergraduate and postgraduate students in music and signal processing, and for practitioners and researchers. Some understanding of acoustics and electronic music would be helpful to understand some applications, but it's not strictly necessary to have prior knowledge of audio DSP or programming, while C / C++ programmers with no experience of audio may be able to start reading the chapters that deal with sound and music computing. Full Product DetailsAuthor: Victor LazzariniPublisher: Springer Nature Switzerland AG Imprint: Springer Nature Switzerland AG Edition: 1st ed. 2019 Weight: 0.758kg ISBN: 9783030137113ISBN 10: 3030137112 Pages: 374 Publication Date: 10 April 2019 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of ContentsPart I, Towards Realtime Audio in C.- Introduction to the Programming Environment.- Data Types and Operators.- Standard Input and Output.- Control of Flow.- Arrays and Pointers.- Functions.- Structures.- Memory Management.- File Input and Output.- Soundfiles.- Realtime Audio.- Realtime MIDI.- Part II, Object-Oriented Audio in C++.- Oscillators.- Interpolation.- Envelopes.- Filters.- AuLib.- Delay Line Processing.- Frequency-Doman Processing.- Plugins.- Appendix. A, AuLib Reference.- References.- Index.ReviewsAuthor InformationVictor Lazzarini is the Dean of the Dept. of Arts, Celtic Studies and Philosophy of the National University of Ireland, Maynooth, Ireland. Tab Content 6Author Website:Countries AvailableAll regions |