Computer Music Instruments II: Realtime and Object-Oriented Audio

Author:   Victor Lazzarini
Publisher:   Springer Nature Switzerland AG
Edition:   1st ed. 2019
ISBN:  

9783030137113


Pages:   374
Publication Date:   10 April 2019
Format:   Hardback
Availability:   Manufactured on demand   Availability explained
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Computer Music Instruments II: Realtime and Object-Oriented Audio


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Overview

This book is divided into two parts. The chapters in Part I offer a comprehensive introduction to the C language and to fundamental programming concepts, followed by an explanation of realtime audio programming, including audio synthesis and processing. The chapters in Part II demonstrate how the object-oriented programming paradigm is useful in the modelling of computer music instruments, each chapter shows a set of instrument components that are paired with key C++ programming concepts. Ultimately the author discusses the development of a fully-fledged object-oriented library. Together with its companion volume, Computer Music Instruments: Foundations, Design and Development, this book provides a comprehensive treatment of computational instruments for sound and music. It is suitable for advanced undergraduate and postgraduate students in music and signal processing, and for practitioners and researchers. Some understanding of acoustics and electronic music would be helpful to understand some applications, but it's not strictly necessary to have prior knowledge of audio DSP or programming, while C / C++ programmers with no experience of audio may be able to start reading the chapters that deal with sound and music computing.

Full Product Details

Author:   Victor Lazzarini
Publisher:   Springer Nature Switzerland AG
Imprint:   Springer Nature Switzerland AG
Edition:   1st ed. 2019
Weight:   0.758kg
ISBN:  

9783030137113


ISBN 10:   3030137112
Pages:   374
Publication Date:   10 April 2019
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Part I, Towards Realtime Audio in C.- Introduction to the Programming Environment.- Data Types and Operators.- Standard Input and Output.- Control of Flow.- Arrays and Pointers.- Functions.- Structures.- Memory Management.- File Input and Output.- Soundfiles.- Realtime Audio.- Realtime MIDI.- Part II, Object-Oriented Audio in C++.- Oscillators.- Interpolation.- Envelopes.- Filters.- AuLib.- Delay Line Processing.- Frequency-Doman Processing.- Plugins.-  Appendix. A, AuLib Reference.- References.- Index.

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Author Information

Victor Lazzarini is the Dean of the Dept. of Arts, Celtic Studies and Philosophy of the National University of Ireland, Maynooth, Ireland.

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