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OverviewThis is a book for those interested in understanding how graphics programs work and how present-day computer graphics can generate reallistic-looking curves, surfaces, and solid objects. The book emphasizes the mathematics behind computer graphics and most of the required math is included in an appendix. The main topics covered are: -scan conversion methods; selecting the best pixels for generating lines, circles and other objects -geometric transformations and projections; translations, rotations, moving in 3d, perspective projections -curves and surfaces; construction, wire-frames, rendering, normals -other topics; CRTs, antialiasing, animation, color, perception, polygons, compression. With its numerous illustrative examples and exercises, the book makes a splendid text for a two-semester course in computer graphics for advanced undergraduates or graduate students. It also serves a fine reference for professionals in the computer graphics field. Full Product DetailsAuthor: David SalomonPublisher: Springer-Verlag New York Inc. Imprint: Springer-Verlag New York Inc. Dimensions: Width: 18.70cm , Height: 4.50cm , Length: 24.30cm Weight: 1.560kg ISBN: 9780387986821ISBN 10: 0387986820 Pages: 871 Publication Date: 28 May 1999 Audience: College/higher education , Professional and scholarly , Undergraduate , Postgraduate, Research & Scholarly Format: Hardback Publisher's Status: Active Availability: Out of stock The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |