Computer Animation and Simulation ’99: Proceedings of the Eurographics Workshop in Milano, Italy, September 7–8, 1999

Author:   Nadia Magnenat-Thalmann ,  Daniel Thalmann
Publisher:   Springer Verlag GmbH
Edition:   1999 ed.
ISBN:  

9783211833926


Pages:   230
Publication Date:   24 August 1999
Format:   Paperback
Availability:   In Print   Availability explained
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Computer Animation and Simulation ’99: Proceedings of the Eurographics Workshop in Milano, Italy, September 7–8, 1999


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Overview

The 20 research papers in this volume demonstrate novel models and concepts in animation and graphics simulation. Special emphasis is given on innovative approaches to Modelling Human Motion, Models of Collision Detection and Perception, Facial Animation and Communication, Specific Animation Models, Realistic Rendering for Animation, and Behavioral Animation.

Full Product Details

Author:   Nadia Magnenat-Thalmann ,  Daniel Thalmann
Publisher:   Springer Verlag GmbH
Imprint:   Springer Verlag GmbH
Edition:   1999 ed.
Dimensions:   Width: 15.50cm , Height: 1.30cm , Length: 23.50cm
Weight:   0.426kg
ISBN:  

9783211833926


ISBN 10:   3211833927
Pages:   230
Publication Date:   24 August 1999
Audience:   College/higher education ,  Professional and scholarly ,  Undergraduate ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Virtual Humans: Simple Machines for Scaling Human Motion (Nancy S. Pollard); Tracking and Modifying Upper-Body Human Motion Data with Dynamic Simulation (Victor B. Zordan, Jessica K. Hodgins); Guiding and Interacting with Virtual Crowds (Soraia Raupp Musse, Fabien Garat , Daniel Thalmann); Animation Levels of Detail Design for Real-Time Virtual Human (Remi Cozot, Franck Multon, Bernard Valton , Bruno Arnaldi); Pro-actively Interactive Evolution for Computer Animation (Ik Soo Lim, Daniel Thalmann); The Effects of Noise on the Perception of Animated Human Running (Bobby Bodenheimer, Anna V. Shleyfman, Jessica K. Hodgins).- Collision Techniques: A Model of Collision Perception for Real-Time Animation (Carol O'Sullivan, Ralph Radach, Steven Collins); Keyframe Interpolation with Self-Collision Avoidance (Jean-Christophe Nebel).- Facial Animation and Communication: MPEG-4-Based Animation with Face Feature Tracking (Taro Goto, Marc Escher, Christian Zanardi, Nadia Magnenat-Thalmann); Speech Driven Facial Animation (Tzong-Jer Yang, I-Chen Lin, Cheng-Sheng Hung, Chien-Feng Huang, Ming Ouhyoung); Requirements for an Architecture for Embodied Conversational Characters (J. Cassell, T. Bickmore, L. Campbell, K. Chang, H. Vilhjalmsson, H. Yan).- Animation Models: Details and Implementation Issues of Animating Brachiation (Zhang Zheng, Kok Cheong Wong); Interactive Multiresolution Animation of Deformable Models (Gilles Debunne, Mathieu Desbrun, Alan Barr, Marie-Paule Cani); Building Layered Animation Models from Captured Data (Wei Sun, Adrian Hilton, Raymond Smith, John Illingworth).- Realism: Reconstruction and Physically-based Animation of Trees from Static Images (Enhua Wu, Tao Yan, Yanyun Chen, Jinhui Feng); Heuristical Real-Time Shadows (David Meaney, Carol O'Sullivan); A Physics Based Multi-Resolution Model for the Simulation of Turbulent Gases and Combustion (Daniel Barrero, Mathias Paulin, Rene Caubet).- Behavioral Animation: Sensor Modeling for a Walking RobotSimulation (L. France, A. Girault, J-D. Gascuel, B. Espiau); The Kernel of a Scenario Language for Animation and Simulation (Stephane Donikian , Frederic Devillers, Guillaume Moreau); Continuous Learning in a Behavioral Animation (J. D. Fouks and L. Signac).- Appendix: Colour Illustrations.

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