Computational Geometry: Algorithms and Applications

Author:   Mark de Berg ,  Marc van Kreveld (University of Utrecht) ,  Mark Overmars ,  Otfried Schwarzkopf
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Edition:   2nd Revised edition
ISBN:  

9783540656203


Pages:   388
Publication Date:   01 February 2000
Format:   Hardback
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

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Computational Geometry: Algorithms and Applications


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Overview

This well-accepted introduction to computational geometry is a textbook for high-level undergraduate and low-level graduate courses. The focus is on algorithms and hence the book is well suited for students in computer science and engineering. Motivation is provided from the application areas: all solutions and techniques from computational geometry are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. For students this motivation will be especially welcome. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement. All the basic techniques and topics from computational geometry, as well as several more advanced topics, are covered. The book is largely self-contained and can be used for self-study by anyone with a basic background in algorithms. In the second edition, besides revisions to the first edition, a number of new exercises have been added.

Full Product Details

Author:   Mark de Berg ,  Marc van Kreveld (University of Utrecht) ,  Mark Overmars ,  Otfried Schwarzkopf
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Edition:   2nd Revised edition
Dimensions:   Width: 17.80cm , Height: 2.20cm , Length: 25.40cm
Weight:   0.954kg
ISBN:  

9783540656203


ISBN 10:   3540656200
Pages:   388
Publication Date:   01 February 2000
Audience:   College/higher education ,  Professional and scholarly ,  Undergraduate ,  Postgraduate, Research & Scholarly
Format:   Hardback
Publisher's Status:   Active
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

Table of Contents

Computational Geometry: Introduction.- Line Segment Intersection: Thematic Map Overlay.- Polygon Triangulation: Guarding an Art Gallery.- Linear Programming: Manufacturing with Molds.- Orthogonal Range Searching: Querying a Database.- Point Location: Knowing Where You Are.- Voronoi Diagrams: The Post Office Problem.- Arrangements and Duality: Supersampling in Ray Tracing.- Delaunay Triangulations: Height Interpolation.- More Geometric Data Structures: Windowing.- Convex Hulls: Mixing Things.- Binary Space Partitions: The Painter's Algorithm.- Robot Motion Planning: Getting Where You Want to Be.- Quadtrees: Non-Uniform Mesh Generation.- Visibility Graphs: Finding the Shortest Route.- Simplex Range Searching: Windowing Revisited.- Bibliography.- Index.

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