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OverviewThis book details the technical and dramatic requirements necessary for each type of new media. In engaging language, illustrated by countless real-world examples and practical workshops, writers at all levels will find ways to create music for new markets, and find new opportunities for creative expression. Guided hands-on projects will help you create music in all these forms. A CD of examples and practice files illustrates all concepts and lets you practice the techniques. Readers will learn to: score videogames, developing music for different characters, addressing the standard types of scenes and cues, and the formats required by game publishers; develop music for web sites, including HTML and Flash code; use sound technologies within mobile devices to create distinctive ringtones and other sounds; and, create demos and portfolios for getting clients. Full Product DetailsAuthor: Paul Hoffert , Jonathan FeistPublisher: Berklee Press Publications Imprint: Berklee Press Publications Dimensions: Width: 14.60cm , Height: 1.90cm , Length: 22.20cm Weight: 0.386kg ISBN: 9780876390641ISBN 10: 0876390645 Pages: 216 Publication Date: 01 January 2007 Audience: General/trade , General Format: Mixed media product Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |