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OverviewThis book constiutes the reviewed proceedings of the 4th International Conference on Cognitive Technology, CT 2001, helds in Warwick, UK in August 2001. The 36 revised full papers presented together with six invited papers were carefully reviewed and selected for inclusion in the book. The book offers topical sections on designing artefacts, cognition in robotic and virtual environments, presence in virtual environments, human activity and humnan computing, computing and people education in cognition, learning, narrative and story-telling, interfaces, cognitive dimensions, human work and communities, and human-technology relationship. Full Product DetailsAuthor: Meurig Beynon , Chrystopher L. Nehaniv , Kerstin DautenhahnPublisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Imprint: Springer-Verlag Berlin and Heidelberg GmbH & Co. K Edition: 2001 ed. Volume: 2117 Dimensions: Width: 15.50cm , Height: 2.70cm , Length: 23.30cm Weight: 1.660kg ISBN: 9783540424062ISBN 10: 3540424067 Pages: 524 Publication Date: 25 July 2001 Audience: College/higher education , Professional and scholarly , Undergraduate , Postgraduate, Research & Scholarly Format: Paperback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsCognitive engineering.- Cognitive Technology: Tool or Instrument?.- Design Spaces & Virtual Environments.- Natural-Born Cyborgs?.- Design Spaces & Virtual Environments.- Fact and Artifact: Reification and Drift in the History and Growth of Interactive Software Systems.- Thinking Together in Concept Design for Future Products — Emergent Features for Computer Support.- The Space of Cognitive Technology: The Design Medium and Cognitive Properties of Virtual Space.- Design Spaces & Virtual Environments.- Can Social Interaction Skills Be Taught by a Social Agent? The Role of a Robotic Mediator in Autism Therapy.- The Cognitive Effects of Delayed Visual Feedback: Working Memory Disruption While Driving in Virtual Environments.- Embodiment, Perception, and Virtual Reality.- Freeing Machines from Cartesian Chains.- Design Spaces & Virtual Environments.- The Relationship between the Arrangement of Participants and the Comfortableness of Conversation in HyperMirror.- Mapping the Semantic Asymmetries of Virtual and Augmented Reality Space.- Presence and the Role of Activity Theory in Understanding: How Students Learn in Virtual Learning Environments.- Human Activity & Human Computing.- Experiment as an Instrument of Innovation: Experience and Embodied Thought.- Human Activity & Human Computing.- Can We Afford It? Issues in Designing Transparent Technologies.- “The End of the (Dreyfus) Affair”:(Post)Heideggerian Meditations on Man, Machine, and Meaning.- New Visions of Old Models.- Human Activity & Human Computing.- Abstract Victorian Data Processing - When Software Was People.- On the Meaning of Computer Programs.- Sense from a Sea of Resources: Tools to Help People Piece Information Together.- Education & Cognition.- Beyond the Algorithmic Mind.- Education & Cognition.- HowGroup Working Was Used to Provide a Constructive Computer-Based Learning Environment.- Neuro-Psycho-Computational Technology in Human Cognition under Bilingualism.- Digital Image Creation and Analysis as a Means to Examine Learning and Cognition.- Education & Cognition.- Woven Stories as a Cognitive Tool.- The Narrative Intelligence Hypothesis: In Search of the Transactional Format of Narratives in Humans and Other Social Animals.- Building Rules.- Virtual Mental Space: Interacting with the Characters of Works of Literature.- Education & Cognition.- The Plausibility Problem: An Initial Analysis.- Computer Interfaces: From Communication to Mind-Prosthesis Metaphor.- Meaning and Relevance.- Education & Cognition.- Cognitive Dimensions of Notations: Design Tools for Cognitive Technology.- The Cognitive Dimensions of an Artifact vis-à-vis Individual Human Users: Studies with Notations for the Temporal Specification of Interactive Systems.- Interactive Situation Models for Cognitive Aspects of User-Artefact Interaction.- Society & Technology.- Mediated Faces.- Society & Technology.- Implementing Configurable Information Systems: A Combined Social Science and Cognitive Science Approach.- Interdisciplinary Engineering of Interstate E-Government Solutions.- Work, Workspace, and the Workspace Portal.- Experimental Politics: Ways of Virtual Worldmaking.- Human Identity in the Age of Software Agents.- Tracing for the Ideal Hunting Dog: Effects of Development and Use of Information System on Community Knowledge.- Society & Technology.- Critique of Pure Technology.- The Computer as Instrument.- Computational Infrastructure for Experiments in Cognitive Leverage.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |