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OverviewThis is a beginner's guide. If you want to get into the iPhone industry and have your games compete with the best, this book is for you. You should have some basic programming experience with Objective-C and a good understanding of OOP. A little experience of game programming in any language is welcome but not a must. Full Product DetailsAuthor: Pablo RuizPublisher: Packt Publishing Limited Imprint: Packt Publishing Limited Dimensions: Width: 19.10cm , Height: 1.90cm , Length: 23.50cm Weight: 0.633kg ISBN: 9781849513166ISBN 10: 1849513163 Pages: 368 Publication Date: 15 December 2010 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Out of Print Availability: Awaiting stock ![]() Table of ContentsReviewsAuthor InformationPablo Ruiz started his carreer as a developer working as PHP developer for a local government office in 2007. Before that, he would work in QA for a big multinational game development company. While working as a PHP developer he would build big administrative and accounting systems which were used across all the offices for their daily work. In 2008 he began working on some small C# games using the XNA framework in his spare time. At the time, the iPhone was gaining ground so he began working on a personal project, a little game called Aqua Rush. After releasing it and starting doing consultancy work for several companies he left his day job and began working as a freelance iPhone developer. Half a year later, he founded, with his partner, their own company; Infinix Mobile Software Development in Argentina, where he employs and trains students to learn and master the art of programming. Tab Content 6Author Website:Countries AvailableAll regions |