Cinderella: Math in Motion

Author:   Ulrich H. Kortenkamp ,  Jurgen Richter-Gebert
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Edition:   2nd Revised edition
ISBN:  

9783540284116


Publication Date:   01 February 2006
Format:   Mixed media product
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

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Cinderella: Math in Motion


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Overview

Cinderella.2, the new version of the well-known interactive geometry software Cinderella, has become an even more versatile tool than its predecessor. The geometry part extends the functionality to such spectacular objects as dynamic fractals, and the software includes two major new components: physical simulation such as of mechanical objects, virtual electronic devices, and electromagnetic properties. The other new components feature algorithms via a specially developed scripting language, which interacts smoothly with the geometry and physics components. Cinderella.2 is Math in Motion all the way. Cinderella.2 will be made available for download by customers.

Full Product Details

Author:   Ulrich H. Kortenkamp ,  Jurgen Richter-Gebert
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Edition:   2nd Revised edition
ISBN:  

9783540284116


ISBN 10:   3540284117
Publication Date:   01 February 2006
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Mixed media product
Publisher's Status:   Active
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

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Reviews

From the reviews of Cinderella.1: <p> Cinderella: the interactive geometry software . Springer, 2000. $54.95. CD-ROM 1 disc; user manual of 150p. <p>Cinderella is a gem: this interactive geometry package offers an environment in which the user can do classic or original constructions with extreme accuracy and ease. Interactive exercises may be created and exported as Web pages, which include necessary Cinderella tools. Hints can be displayed after a specified time interval, and built-in automatic proving capability allows for an immediate check of student solutions. Drawings created are extremely accurate and can be exported as PostScript files. The authors explain, albeit in a sketchy fashion, what goes on behind the scenes in Cinderella constructions; for example, the models are based on Caley-Klein geometries. Cinderella allows constructions in Euclidean, hyperbolic, elliptic, and projective geometry. The fact that Cinderella is written entirely in JAVA allows for a high level of portability. The ease of both construction and exporting applets is amazing. Necessary run-time packages are provided and may be included when users post their constructions and exercises, as long as the use is not for profit. This package far outstrips its competitors (such as The Geometers Sketchpad, Cabrigeometry II) in capability and ease of use. The cost of this package is remarkably low, given its capabilities. A downloadable demo may be found from the publisher (http: //www.cinderella.de/) where one will also find a wealth of online documentation, examples, and support. Highly recommended for all teachers and students of geometry from high school through undergraduate level. -- <p>Reviewed by R.L. Pour, Emory and Henry College - CHOICE magazine, 17.1.2001; for complete review see http: //www.choicereviews.org <p> [...] The first thing that attracted me in Cinderella was its human interface. [...] At this point you face one of the strongest features of Cinderella: its support of different geometric views. [...] Let me conclude with a good word about the software installation: It's a piece of cake. After 30 seconds or so, you can play. <p>Reviewed by G.Barequet, Technion Haifa - The Mathematical Intelligencer, Vol. 24, Number 4, 2002 <p>


From the reviews of Cinderella.1: Cinderella: the interactive geometry software . Springer, 2000. $54.95. CD-ROM 1 disc; user manual of 150p. Cinderella is a gem: this interactive geometry package offers an environment in which the user can do classic or original constructions with extreme accuracy and ease. Interactive exercises may be created and exported as Web pages, which include necessary Cinderella tools. Hints can be displayed after a specified time interval, and built-in automatic proving capability allows for an immediate check of student solutions. Drawings created are extremely accurate and can be exported as PostScript files. The authors explain, albeit in a sketchy fashion, what goes on behind the scenes in Cinderella constructions; for example, the models are based on Caley-Klein geometries. Cinderella allows constructions in Euclidean, hyperbolic, elliptic, and projective geometry. The fact that Cinderella is written entirely in JAVA allows for a high level of portability. The ease of both construction and exporting applets is amazing. Necessary run-time packages are provided and may be included when users post their constructions and exercises, as long as the use is not for profit. This package far outstrips its competitors (such as The Geometers Sketchpad, Cabrigeometry II) in capability and ease of use. The cost of this package is remarkably low, given its capabilities. A downloadable demo may be found from the publisher (http://www.cinderella.de/) where one will also find a wealth of online documentation, examples, and support. Highly recommended for all teachers and students of geometry from high school through undergraduate level. -- Reviewed by R. L. Pour, Emory and Henry College - CHOICE magazine, 17.1.2001; for complete review see http://www.choicereviews.org [...] The first thing that attracted me in Cinderella was its human interface. [...] At this point you face one of the strongest features of Cinderella: its support of different geometric views. [...] Let me conclude with a good word about the software installation: It's a piece of cake. After 30 seconds or so, you can play. Reviewed by G.Barequet, Technion Haifa - The Mathematical Intelligencer, Vol. 24, Number 4, 2002


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