Camera Fundamentals for Layout

Author:   A. Tsuebas
Publisher:   The Gnomon Workshop
ISBN:  

9781597627986


Publication Date:   29 July 2010
Format:   DVD-ROM
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Camera Fundamentals for Layout


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Overview

In this DVD, director Aristomenis (Meni) Tsirbas covers the basics of one of CG animation's least understood components: camera and staging, specifically in the context of effective storytelling. By breaking open one of his award-winning short films Meni reveals his creative process for designing a sequence to play clearly and dramatically. Story beats are broken down, camera motions are developed, and important narrative tools such as zoom factor and depth of field are explained. A detailed Do's and Don'ts section guides the viewer to create polished, compelling, and tasteful camera animation by addressing proper use of motion curves, avoiding the 'digital curse', and overlaying the right amount of camera shake. Instructor for this title: Aristomenis (Meni) Tsirbas

Full Product Details

Author:   A. Tsuebas
Publisher:   The Gnomon Workshop
Imprint:   The Gnomon Workshop
ISBN:  

9781597627986


ISBN 10:   1597627984
Publication Date:   29 July 2010
Audience:   General/trade ,  General
Format:   DVD-ROM
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

1. Layout camera basics: coverage, blocking, camera motion and axis 2. Layout camera basics: Breaking out beats, motion graph, zoom factor and depth of field 3. Layout camera basics: Action sequence strategy, camera rig setup, staying 'with' a character 4. Layout camera basics: Shooting for dramatic effect and F-stop 5. Camera Do's and Don'ts: Motion curves, flybys and camera shake

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