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OverviewFull Product DetailsAuthor: Jeff W. Murray (Psychic Parrot Games, Ottawa, Ontario, Canada) , Jeff W. Murray (Psychic Parrot Games, Ottawa, Ontario, Canada)Publisher: Taylor & Francis Ltd Imprint: CRC Press Edition: 2nd edition Weight: 0.740kg ISBN: 9780367321703ISBN 10: 036732170 Pages: 298 Publication Date: 25 March 2021 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsAcknowledgments. Introduction. Prerequisites. 1. Making Games in a Modular Way. 2. Making a 2D Infinite Runner Game. 3. Building the Core Game Framework. 4. Player Structure. 5. Recipes: Common Components. 6. Player Movement Controllers. 7. Weapon Systems. 8. Waypoints Manager. 9. Recipe: Sound and Audio. 10. AI Manager. 11. Menus and User Interface. 12. Saving and Loading Profiles. 13. Loading Level Scenes. 14. Racing Game. 15. Blaster Game Example. Index.ReviewsAuthor InformationIn his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world's largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity. Tab Content 6Author Website:Countries AvailableAll regions |