Blender 2.5 Materials and Textures Cookbook

Author:   Colin Litster
Publisher:   Packt Publishing Limited
ISBN:  

9781849512886


Pages:   312
Publication Date:   02 April 2023
Format:   Undefined
Availability:   In stock   Availability explained
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Blender 2.5 Materials and Textures Cookbook


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Overview

Each chapter in the book follows a themed approach to creating materials using the new Blender 2.5 features. As you read through each chapter you will learn approaches to create materials and textures. These materials and textures will help you to create a flawless simulation of real-world objects. You need not read the chapters in any particular order to learn to use the Blender 3D suite for materials simulation appropriately. Every recipe in this book will enable you to create a usable material or texture effect as well as teaching you techniques that save your time. If you are a Graphics Designer looking to master the features for materials and textures to create realistic looking models in Blender, then this book is for you. It can be read by both beginners and experienced Blender users; however, prior understanding of object creation and manipulation in Blender would be an advantage. This is a must-read for Blender users who want to learn the concepts and at the same time experiment with the different Blender Material and texture functions.

Full Product Details

Author:   Colin Litster
Publisher:   Packt Publishing Limited
Imprint:   Packt Publishing Limited
Dimensions:   Width: 19.10cm , Height: 1.60cm , Length: 23.50cm
Weight:   0.540kg
ISBN:  

9781849512886


ISBN 10:   1849512884
Pages:   312
Publication Date:   02 April 2023
Audience:   General/trade ,  General
Format:   Undefined
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Colin is well known in the Blender community for his series of well received tutorials on material and texture creation in Blender. He has extensive knowledge of special effects creation following his early career in the film industry. Colin subsequently went into Higher Education rising to the level of Head of IT and Media Production at a leading UK University. Colin runs a well known Blender Blog called Cogfilms.com in which he has promoted the development of Blender encouraging users to attempt the impossible in 3D creation. Colin has been working on a feature film production over the last few years whose title is Cog which is also Colin's internet persona.

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