|
![]() |
|||
|
||||
OverviewThis book constitutes the refereed proceedings of the 18th International Conference on Blended Learning, ICBL 2025, held in Bangkok, Thailand, during July 22-25, 2025. The 24 full papers included in this book were carefully reviewed and selected from 60 submissions. They were organized in topical sections as follows: Keynotes, AI and Robotics in Education, Innovative Teaching Methods in Blended Learning, Pedagogical Strategies and Student Engagement, Evaluation and Feedback in Blended Learning, Data-Driven Learning Analytics and Context-Aware Systems. Full Product DetailsAuthor: Will W. K. Ma , Simon S. K. Cheung , Chen Li , Praewpran PrayadsabPublisher: Springer Nature Switzerland AG Imprint: Springer Nature Switzerland AG Volume: 15721 ISBN: 9789819684298ISBN 10: 9819684293 Pages: 314 Publication Date: 24 June 2025 Audience: Professional and scholarly , College/higher education , Professional & Vocational , Postgraduate, Research & Scholarly Format: Paperback Publisher's Status: Active Availability: Not yet available ![]() This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release. Language: English Table of Contents.- Keynotes. .- Empowering teacher agency in the era of Artificial Intelligence: challenges and strategies. .- Integrating Generative AI into Research-Based Learning for Undergraduate Students: Perceptions, Adoption Drivers, and Its Impact on Research Performance. .- The 3D-POD Model for AI-Driven Institutional Transformation and Graduate Employment Readiness in Thailand in Digital Era. .- Leveraging Artificial Intelligence for Enhanced Language Teaching and Learning in Higher Education. .- AI and Robotics in Education. .- University Students’ Perceptions of Using Generative Artificial Intelligence in Digital Storytelling Creation: Cognition, Willingness, and Concerns. .- Enhancing Psychological Safety in Online Learning Environment with Generative AI. .- Exploring Sustainable Determinants to the Continuance Intention of Generative AI in Education. .- A Humanoid Robot-assisted Collaborative Programming Approach to Enhancing Middle . .- School Students' Computational Thinking, Learning Motivation and Interaction. .- Innovative Teaching Methods in Blended Learning. .- Learning Programming by Making Games: Design and Development of MetaDream. .- Promoting Preschool Second Language Vocabulary Learning through a DVR Educational Game. .- Enhancing Database Course Experiments with Cyber Ranges: A New Approach in Educational Practice. .- Designing a Workshop to Develop Azerbaijani Teachers’ Thinking Skills Instruction through ChatGPT. .- Pedagogical Strategies and Student Engagement. .- Effects of E-learning Acceptance on Academic Performance and E-Learning Satisfaction Among College Students in a Blended Learning Context. .- The Effectiveness of Blended Learning and a Future Vision of Optimal Learning, as Observed from Data Collected from Approximately 3,000 Adults Enrolled in Corporate Language Learning Courses at Japanese Companies. .- Enhance Learner Engagement through Experiential Learning in a Gamified Simulation: A Longitudinal Study. .- Design Human-machine Collaborative Learning Activities for Enhancing Primary School Students’ English Listening and Speaking Ability. .- Evaluation and Feedback in Blended Learning. .- An Analysis of Evaluation Practices in Agile Learning and Blended Learning. .- Implementation of Agile-Blended Learning: A Case Study of Course Design on Translation Technology. .- Study on the Effect of Peer Feedback on Learning Outcomes in Rotational Synchronous Classrooms. .- Evaluating the Effectiveness of VR Safety Training Programmes in Hong Kong's Construction Industry. .- Data-Driven Learning Analytics and Context-Aware Systems. .- Fine-tuned BERT Model for Sentiment Classification of Chinese MOOCs. .- Context-Aware Multi-Label Classification for Collaborative Problem Solving Dialogue Analysis. .- Exploring Engineering Undergraduate’s Critical Thinking Patterns in AI-Enhanced Learning: A TCSA Method. .- A Semi-Automatic Robotic-Assisted Software Program to Support Upper Limb Muscle Therapy in Children with Cerebral Palsy.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |