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OverviewAnimation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory perception, bodily action and imaginative interpretation, suggesting a new theoretical framework with analyses of exemplary user interfaces, video games and interactive artworks. Full Product DetailsAuthor: K. ChowPublisher: Palgrave Macmillan Imprint: Palgrave Macmillan Edition: 1st ed. 2013 Weight: 0.454kg ISBN: 9781349448883ISBN 10: 1349448885 Pages: 204 Publication Date: 01 January 2013 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsReviewsLively interactive digital interfaces are transforming our culture, our schools, and our sense of who we are and how we work. Chow is a premier analyst of our transformation. - Mark Turner, Professor of Cognitive Science, Case Western Reserve University, USA It is a major contribution to our understanding of technological liveness. This book is a major advance in the role that animation, embodiment, and the concept of liveness will play in future works of all sorts: not just digital media, but all experiences with interacting devices, avatars, and other objects, some physical and real, some virtual, some robotic, some ephemeral, and all delightful and exciting. - Don Norman, Professor and Director, Design Lab, University of California, San Diego and Author of The Design of Everyday Things Lively interactive digital interfaces are transforming our culture, our schools, and our sense of who we are and how we work. Chow is a premier analyst of our transformation. - Mark Turner, Professor of Cognitive Science, Case Western Reserve University, USA It is a major contribution to our understanding of technological liveness. This book is a major advance in the role that animation, embodiment, and the concept of liveness will play in future works of all sorts: not just digital media, but all experiences with interacting devices, avatars, and other objects, some physical and real, some virtual, some robotic, some ephemeral, and all delightful and exciting. - Don Norman, Professor and Director, Design Lab, University of California, San Diego and Author of The Design of Everyday Things Author InformationKenny K. N. Chow is Assistant Professor in the School of Design at the Hong Kong Polytechnic University. His current research focuses on digital media, interaction design, cognitive science, and media studies. Tab Content 6Author Website:Countries AvailableAll regions |