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OverviewAI Game Development with Unity ML-Agents: Train Smart Game Characters Using Reinforcement Learning The Future of Game AI is Here: Dynamic, Adaptive, and Learned. Stop building predictable, script-driven AI. This book is the definitive, expert guide to mastering the Unity ML-Agents toolkit, transforming you from a Unity developer into a practitioner of Deep Reinforcement Learning (DRL). You will learn to engineer environments where characters autonomously discover optimal, complex behaviors-from learning to walk in realistic physics simulations to developing sophisticated tactics in competitive multi-agent systems. Written for professional game developers, data scientists transitioning into gaming, and technical artists, this book provides the critical, end-to-end workflow necessary to create production-ready, adaptive AI that is robust, challenging, and truly alive. What You Will Master This is not a theoretical overview; it is a deep dive into implementation, focused on stability and convergence. Throughout this comprehensive volume, you will gain mastery over the entire AI development pipeline: Foundation & Architecture: Configure the complex Python-to-Unity bridge, including TensorFlow/PyTorch installation, and architect your game scene using the Agent Component to provide accurate observations and process continuous or discrete actions. Core DRL Mechanics: Solidify your understanding of the Agent-Environment Loop, the Bellman Equation, and the critical Exploration vs. Exploitation trade-off. Mastering PPO: Go beyond default settings to strategically tune the Proximal Policy Optimization (PPO) algorithm, controlling parameters like Learning Rate, Buffer Size, and Clip Epsilon to ensure fast and stable convergence. High-Fidelity Control: Engineer complex physical characters using Continuous Action Spaces to control multiple joints and forces simultaneously, culminating in a Case Study on Bipedal Locomotion that overcomes common physics instability issues. Advanced Training Techniques: Leverage Behavior Cloning (BC) to rapidly pre-train agents using human demonstrations, and implement Curriculum Learning and Domain Randomization to ensure your AI generalizes its skills and is resilient to unseen challenges. Multi-Agent Systems: Design complex Competitive and Cooperative scenarios, including using Self-Play to train highly skilled opponents that constantly evolve against the current best version of themselves. Deployment and Ethics: Learn the seamless process of exporting the final policy to the ONNX format, integrating it into the Barracuda engine for high-performance, game-time Inference Mode on target platforms, all while addressing the Ethical AI considerations of fairness and avoiding reward hacking. The Book's Promise By the final chapter, you will possess the specialized knowledge to solve the hardest problems in game AI. You will be able to design, train, and deploy agents that: Exhibit natural, physics-based movement and balance without pre-programmed animations. Develop nuanced team tactics and coordinated adversarial strategies. Seamlessly transfer learned skills to new levels and varying game conditions. This book is your essential resource for building the next generation of dynamic, intelligent worlds. It provides not only the code but the expert decision-making framework required to make your characters truly smart. Full Product DetailsAuthor: Michael A ChampagnePublisher: Independently Published Imprint: Independently Published Dimensions: Width: 15.20cm , Height: 1.20cm , Length: 22.90cm Weight: 0.318kg ISBN: 9798272951953Pages: 234 Publication Date: 04 November 2025 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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