AI for Games

Author:   Ian Millington (Gwent, UK)
Publisher:   Taylor & Francis Ltd
ISBN:  

9780367643447


Pages:   76
Publication Date:   16 November 2021
Format:   Hardback
Availability:   In Print   Availability explained
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AI for Games


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Overview

What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That's one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

Full Product Details

Author:   Ian Millington (Gwent, UK)
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.313kg
ISBN:  

9780367643447


ISBN 10:   0367643448
Pages:   76
Publication Date:   16 November 2021
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Author. Introduction. 1 What Is AI? 2 Model of Game AI. 3 Algorithms and Data Structures. 4 Game AI. 5 Techniques. 6 Supporting Technologies. Index.

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Author Information

Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support, and game physics engine development. Also an AJAX technology pioneer, Millington is attributed with creating a model of distributed power for management of a creative game with a troupe system style of play.

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