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OverviewThis book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research. Full Product DetailsAuthor: Ramakrishnan MukundanPublisher: Springer London Ltd Imprint: Springer London Ltd Edition: 2012 ed. Dimensions: Width: 15.50cm , Height: 2.00cm , Length: 23.50cm Weight: 0.504kg ISBN: 9781447160700ISBN 10: 1447160703 Pages: 314 Publication Date: 13 April 2014 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsReviewsFrom the reviews: This book provides an in-depth analysis of a selection of topics that are important in the areas of character animation and game development. ... book aims to provide a comprehensive treatment of theoretical concepts and associated methods related to the following areas: articulated character animation, curve and surface design, mesh processing and collision detection. ... The book is presented in an accessible fashion full of images and examples. ... The topics discussed in this book are commonly covered in graduate or advanced undergraduate graphics courses. (Agnieszka Lisowska, Zentralblatt MATH, Vol. 1243, 2012) Author InformationTab Content 6Author Website:Countries AvailableAll regions |