A Casual Revolution: Reinventing Video Games and Their Players

Author:   Jesper Juul (Associate Professor, The Royal Danish Academy of Fine Arts)
Publisher:   MIT Press Ltd
ISBN:  

9780262013376


Pages:   264
Publication Date:   09 October 2009
Recommended Age:   From 18 years
Format:   Hardback
Availability:   Awaiting stock   Availability explained


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A Casual Revolution: Reinventing Video Games and Their Players


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Overview

We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.

Full Product Details

Author:   Jesper Juul (Associate Professor, The Royal Danish Academy of Fine Arts)
Publisher:   MIT Press Ltd
Imprint:   MIT Press
Dimensions:   Width: 15.20cm , Height: 1.20cm , Length: 22.90cm
Weight:   0.499kg
ISBN:  

9780262013376


ISBN 10:   0262013371
Pages:   264
Publication Date:   09 October 2009
Recommended Age:   From 18 years
Audience:   General/trade ,  General
Format:   Hardback
Publisher's Status:   Out of Print
Availability:   Awaiting stock   Availability explained

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Reviews

An indispensible read for anyone interested or working in the field of video games. Jesper Juul makes sense of the shifting terrain of video game audiences and proves to be one of the finest minds in video games. A ground-breaking book! --Sean Baptiste, Manager of Community Development, Harmonix Music Systems A Casual Revolution is a hard look at the unique characteristics of games outside of the hardcore. Juul pushes past the prejudice that casual games are somehow lesser experiences and presents a multifaceted view of 'casualness,' casual players and the non-trivial role of these deeply engaging games in our social and cultural lives. --Tracy Fullerton, Director, USC Game Innovation Lab, USC School of Cinematic Arts, Interactive Media Division A thoughtful examination of casual gaming. I wouldn't be surprised to find this book sitting on the shelves of game developers, marketers, and scholars. Juul has combined player ethnography, developer interviews, and informed analysis to produce an exemplary piece of game research. --Chaim Gingold, Designer, Spore Creature Creator


Let's start with the hype. A Casual Revolution is terrific. A succinct, informative, thoughtful examination of the forces that have been, as its subtitle says, reinventing video games and their players. Oh, and on top of all that, it's just plain fun to read. Tap-Repeatedly (5/5 stars)


Author Information

Jesper Juul is Visiting Assistant Arts Professor at the New York University Game Center. He is the author of Half-Real: Video Games between Real Rules and Fictional Worlds (2005), published by the MIT Press.

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