3D Video and Its Applications

Author:   Takashi Matsuyama ,  Shohei Nobuhara ,  Takeshi Takai ,  Tony Tung
Publisher:   Springer London Ltd
Edition:   2012 ed.
ISBN:  

9781447141198


Pages:   346
Publication Date:   07 June 2012
Format:   Hardback
Availability:   Manufactured on demand   Availability explained
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3D Video and Its Applications


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Full Product Details

Author:   Takashi Matsuyama ,  Shohei Nobuhara ,  Takeshi Takai ,  Tony Tung
Publisher:   Springer London Ltd
Imprint:   Springer London Ltd
Edition:   2012 ed.
Dimensions:   Width: 15.50cm , Height: 2.30cm , Length: 23.50cm
Weight:   0.711kg
ISBN:  

9781447141198


ISBN 10:   1447141199
Pages:   346
Publication Date:   07 June 2012
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Introduction.- Part I: Multi-View Video Capture.- Multi-Camera Systems for 3D Video Production.- Active Camera System for Object Tracking and Multi-View.- Part II: 3D Video Production.- 3D Shape Reconstruction from Multi-View Video Data.- 3D Surface Texture Generation.- Estimation of 3D Dynamic Lighting Environment with Reference.- Part III: 3D Video Applications.- Visualization of 3D Video.- Behavior Unit Model for Content-Based Representation and Edition of 3D Video.- Model-Based Complex Kinematic Motion Estimation.- 3D Video Encoding.

Reviews

From the reviews: This book is concise and easy to read. At the beginning of each chapter, a big picture is presented for the specific topic. ... the book clearly defines and clarifies the differences with other similar techniques, which is quite important and helpful for readers who are new to this field. ... The contents of this book can serve as a very practical guide for 3D video development and research. For graduate or senior undergraduate students, this is undoubtedly another good reference for study. (Zheng Liu, IAPR Newsletter, Vol. 35 (4), October, 2013)


From the reviews: This book is concise and easy to read. At the beginning of each chapter, a big picture is presented for the specific topic. ... the book clearly defines and clarifies the differences with other similar techniques, which is quite important and helpful for readers who are new to this field. ... The contents of this book can serve as a very practical guide for 3D video development and research. For graduate or senior undergraduate students, this is undoubtedly another good reference for study. (Zheng Liu, IAPR Newsletter, Vol. 35 (4), October, 2013)


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