3D Computer Graphics: A Mathematical Introduction with OpenGL

Author:   Samuel R. Buss (University of California, San Diego)
Publisher:   Cambridge University Press
ISBN:  

9780511804991


Publication Date:   05 June 2012
Format:   Undefined
Availability:   In stock   Availability explained
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3D Computer Graphics: A Mathematical Introduction with OpenGL


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Overview

This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Full Product Details

Author:   Samuel R. Buss (University of California, San Diego)
Publisher:   Cambridge University Press
Imprint:   Cambridge University Press (Virtual Publishing)
ISBN:  

9780511804991


ISBN 10:   0511804997
Publication Date:   05 June 2012
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Undefined
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Reviews

'The rigorous exposition of much of the mathematics underlying computer graphics is a welcome achievement. Binding this with a guide to implementations in OpenGL makes for an outstanding resource, for teaching and for reference.' The Mathematical Gazette 'I really did find the topic introductions a pleasure to read. The author has a nice style of writing, and he is able to encapsulate an idea well, leaving you with some confidence of a general understanding. The selection of topics is a refreshing change from standard CG books ... I would highly recommend this book to someone who teaches CG and would like to modernize his or her course.' Diane Hansford, Arizona State University


'The rigorous exposition of much of the mathematics underlying computer graphics is a welcome achievement. Binding this with a guide to implementations in OpenGL makes for an outstanding resource, for teaching and for reference.' The Mathematical Gazette 'I really did find the topic introductions a pleasure to read. The author has a nice style of writing, and he is able to encapsulate an idea well, leaving you with some confidence of a general understanding. The selection of topics is a refreshing change from standard CG books ... I would highly recommend this book to someone who teaches CG and would like to modernize his or her course.' Diane Hansford, Arizona State University I have a favorable impression of this book for providing a mathematical approach to CG while introducing the reader to OpenGL. Additionally, it is a good introductory resource for ray tracing, radiosity, and animation and kinematics. I would highly recommend this book to someone who teaches CG and would like to modernize his or her course. SIAM News There are a few experts who would find nothing new in this book, but most of the rest of us would benefit from it. Almost any time that a programmer chooses to ignore one of the aphorisms they need to justify their choice which makes it a good basis for communicating why a piece of source code either needs more comments or a different approach. Buy a copy, keep it in your pocket to browse through while waiting in line for a meal, a bus etc. when you know it all, pass your copy on. CVu/ACCU Reviews


'The rigorous exposition of much of the mathematics underlying computer graphics is a welcome achievement. Binding this with a guide to implementations in OpenGL makes for an outstanding resource, for teaching and for reference.' The Mathematical Gazette 'I really did find the topic introductions a pleasure to read. The author has a nice style of writing, and he is able to encapsulate an idea well, leaving you with some confidence of a general understanding. The selection of topics is a refreshing change from standard CG books ... I would highly recommend this book to someone who teaches CG and would like to modernize his or her course.' Diane Hansford, Arizona State University


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