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OverviewThe purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history Full Product DetailsAuthor: Joshua BycerPublisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.340kg ISBN: 9781138341463ISBN 10: 1138341460 Pages: 114 Publication Date: 05 November 2018 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsAuthor InformationI have spent my adult life examining the art and craft of game design; to demystify a field that even professionals within it still have trouble fully grasping. Through my site Game-Wisdom, I have literally interviewed developers from all around the world. From those just starting out, to established veterans like Jon Shafer, Chris Park, Zach Barth, and more. I have lost count of the number of developers I’ve spoken to who appreciate being able to talk to someone who speaks and understands the language of game design. Tab Content 6Author Website:Countries AvailableAll regions |